Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
translocate.qh
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1#pragma once
2
4
5#ifdef SVQC
8
11#endif // SVQC
12
13#ifdef GAMEQC
15#endif
16
19 ATTRIB(TranslocateNade, m_name, string, _("Translocate grenade"));
20#ifndef SVQC
21 ATTRIB(TranslocateNade, m_icon, string, "nade_translocate");
22#endif
23 ATTRIB(TranslocateNade, netname, string, "translocate");
24#ifdef SVQC
26#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition nades.qh:14
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92
const int PROJECTILE_NADE_TRANSLOCATE
float autocvar_g_nades_translocate_destroy_damage
Definition translocate.qh:7
void nade_translocate_boom(entity this)
Definition translocate.qc:4
bool autocvar_g_nades_translocate
Definition translocate.qh:6
bool nade_translocate_DestroyDamage(entity this, entity attacker)