45 PAR(_(
"The %s detonates after a short delay, teleporting you to where it detonated."),
COLORED_NAME(
this));
46 PAR(_(
"A common use of this nade is saving yourself from the void in space maps, however mastering this is very tricky."));
47 PAR(_(
"If this grenade is destroyed by an attacker, it will deal some damage to them."));
#define MUTATOR_CALLHOOK(id,...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
const vector PL_MIN_CONST
const vector PL_MAX_CONST
const float MOVE_NOMONSTERS
void Damage(entity targ, entity inflictor, entity attacker, float damage, int deathtype,.entity weaponentity, vector hitloc, vector force)
#define move_out_of_solid(e)
#define METHOD(cname, name, prototype)
void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
void nade_boom(entity this)
void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
#define TELEPORT_FLAGS_TELEPORTER
void nade_translocate_boom(entity this)
bool nade_translocate_DestroyDamage(entity this, entity attacker)
float autocvar_g_nades_translocate_destroy_damage