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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/mutator/nades/nades.qh>Go to the source code of this file.
Classes | |
| class | TranslocateNade |
Functions | |
| void | nade_translocate_boom (entity this) |
| bool | nade_translocate_DestroyDamage (entity this, entity attacker) |
Variables | |
| bool | autocvar_g_nades_translocate = true |
| float | autocvar_g_nades_translocate_destroy_damage = 25 |
| const int | PROJECTILE_NADE_TRANSLOCATE = 78 |
Definition at line 4 of file translocate.qc.
References entity(), makevectors, MOVE_NOMONSTERS, move_out_of_solid, MUTATOR_CALLHOOK, origin, PL_MAX_CONST, PL_MIN_CONST, realowner, sprint(), TELEPORT_FLAGS_TELEPORTER, TeleportPlayer(), trace_endpos, v_forward, vector, vlen(), and vtos().
Referenced by nade_boom().
Definition at line 28 of file translocate.qc.
References autocvar_g_nades_translocate_destroy_damage, Damage(), DMG_NOWEP, entity(), nade_boom(), realowner, STAT, and W_PrepareExplosionByDamage().
Referenced by nade_damage().
Definition at line 6 of file translocate.qh.
Referenced by nades_CheckTypes().
| float autocvar_g_nades_translocate_destroy_damage = 25 |
Definition at line 7 of file translocate.qh.
Referenced by nade_translocate_DestroyDamage().
| const int PROJECTILE_NADE_TRANSLOCATE = 78 |
Definition at line 13 of file translocate.qh.
Referenced by REGISTER_NADE().