Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
bumblebee.qh File Reference
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Classes

class  Bumblebee

Functions

void CSQC_BUMBLE_GUN_HUD ()
 MODEL (VEH_BUMBLEBEE_GUNCOCKPIT, "models/vehicles/wakizashi_cockpit.dpm")
 REGISTER_VEHICLE (BUMBLEBEE, NEW(Bumblebee))

Function Documentation

◆ CSQC_BUMBLE_GUN_HUD()

void CSQC_BUMBLE_GUN_HUD ( )

Definition at line 934 of file bumblebee.qc.

935{
936 Vehicles_drawHUD("vehicle_gunner", "vehicle_gunner_weapon1", string_null,
938 string_null, '0 0 0');
939}
void Vehicles_drawHUD(string vehicle, string vehicleWeapon1, string vehicleWeapon2, string iconAmmo1, vector colorAmmo1, string iconAmmo2, vector colorAmmo2)
vector autocvar_hud_progressbar_vehicles_ammo1_color
string string_null
Definition nil.qh:9

References autocvar_hud_progressbar_vehicles_ammo1_color, string_null, and Vehicles_drawHUD().

Referenced by HUD_Vehicle().

◆ MODEL()

MODEL ( VEH_BUMBLEBEE_GUNCOCKPIT ,
"models/vehicles/wakizashi_cockpit.dpm"  )

◆ REGISTER_VEHICLE()

REGISTER_VEHICLE ( BUMBLEBEE ,
NEW(Bumblebee)  )

References NEW, and REGISTER_VEHICLE.