Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
wyvern.qh
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1#pragma once
2
3#include "../all.qh"
4
5#ifdef GAMEQC
6MODEL(MON_WYVERN, M_Model("wyvern.dpm"));
7#endif
8
10#ifdef SVQC
12 ATTRIB(Wyvern, m_mins, vector, '-30 -30 -48');
13 ATTRIB(Wyvern, m_maxs, vector, '30 30 30');
14#endif
15#ifdef GAMEQC
16 ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
17#endif
18 ATTRIB(Wyvern, netname, string, "wyvern");
19 ATTRIB(Wyvern, m_name, string, _("Wyvern"));
21
23
24#include <common/weapons/_all.qh>
25
28/* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
29/* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
30/* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));
Definition model.qh:3
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
int spawnflags
Definition wyvern.qh:27
int impulse
Definition wyvern.qh:28
string netname
Definition wyvern.qh:29
string m_name
Definition wyvern.qh:30
int spawnflags
Definition wyvern.qh:11
string netname
Definition wyvern.qh:18
Model m_model
Definition wyvern.qh:16
vector m_maxs
Definition wyvern.qh:13
string m_name
Definition wyvern.qh:19
vector m_mins
Definition wyvern.qh:12
#define MODEL(name, path)
Definition all.qh:8
string M_Model(string m_mdl)
Definition all.qc:4
#define REGISTER_MONSTER(id, inst)
Definition all.qh:11
const int MONSTER_TYPE_FLY
Definition monster.qh:6
const int MON_FLAG_RANGED
monster shoots projectiles
Definition monster.qh:10
const int MON_FLAG_RIDE
monster can be ridden in special modes
Definition monster.qh:13
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92
#define REGISTER_WEAPON(id, inst)
Definition all.qh:136
const int WEP_FLAG_HIDDEN
Definition weapon.qh:258
const int WEP_FLAG_SPECIALATTACK
Definition weapon.qh:269