24#include <common/weapons/_all.qh>
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
#define MODEL(name, path)
string M_Model(string m_mdl)
#define REGISTER_MONSTER(id, inst)
const int MONSTER_TYPE_FLY
const int MON_FLAG_RANGED
monster shoots projectiles
const int MON_FLAG_RIDE
monster can be ridden in special modes
#define REGISTER_WEAPON(id, inst)
const int WEP_FLAG_HIDDEN
const int WEP_FLAG_SPECIALATTACK