Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
zombie.qh
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1#pragma once
2
3#include "../all.qh"
4
5#ifdef GAMEQC
6MODEL(MON_ZOMBIE, M_Model("zombie.dpm"));
7#endif
8
11 ATTRIB(Zombie, m_mins, vector, '-18 -18 -25');
12 ATTRIB(Zombie, m_maxs, vector, '18 18 47');
13#ifdef GAMEQC
14 ATTRIB(Zombie, m_model, Model, MDL_MON_ZOMBIE);
15#endif
16 ATTRIB(Zombie, netname, string, "zombie");
17 ATTRIB(Zombie, m_name, string, _("Zombie"));
19
Definition model.qh:3
ATTRIB(Monster, m_icon, string)
icon
Model m_model
Definition zombie.qh:14
vector m_maxs
Definition zombie.qh:12
string m_name
Definition zombie.qh:17
vector m_mins
Definition zombie.qh:11
string netname
Definition zombie.qh:16
int spawnflags
Definition zombie.qh:10
#define MODEL(name, path)
Definition all.qh:8
string M_Model(string m_mdl)
Definition all.qc:3
#define REGISTER_MONSTER(id, inst)
Definition all.qh:9
const int MON_FLAG_MELEE
Definition monster.qh:14
const int MON_FLAG_RIDE
Definition monster.qh:16
const int MONSTER_TYPE_UNDEAD
Definition monster.qh:19
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92