DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
cl_parse.h
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1#ifndef CL_PARSE_H
2#define CL_PARSE_H
3
4#include "qtypes.h"
5#include "cvar.h"
6
7extern cvar_t qport;
8
9void CL_Parse_Init(void);
10void CL_Parse_Shutdown(void);
11void CL_ParseServerMessage(void);
12void CL_Parse_DumpPacket(void);
13void CL_Parse_ErrorCleanUp(void);
14void QW_CL_StartUpload(unsigned char *data, int size);
15void CL_KeepaliveMessage(qbool readmessages); // call this during loading of large content
16
17#endif
void CL_Parse_Shutdown(void)
Definition cl_parse.c:4365
void CL_Parse_ErrorCleanUp(void)
Definition cl_parse.c:4317
cvar_t qport
Definition cl_main.c:90
void CL_Parse_Init(void)
Definition cl_parse.c:4323
void CL_KeepaliveMessage(qbool readmessages)
Definition cl_parse.c:314
void QW_CL_StartUpload(unsigned char *data, int size)
Definition cl_parse.c:942
void CL_ParseServerMessage(void)
Definition cl_parse.c:3435
void CL_Parse_DumpPacket(void)
Definition cl_parse.c:4308
vector size
GLsizeiptr const GLvoid * data
Definition glquake.h:639
bool qbool
Definition qtypes.h:9
Definition cvar.h:66