DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
cvar.h
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3Copyright (C) 2006-2021 DarkPlaces contributors
4
5This program is free software; you can redistribute it and/or
6modify it under the terms of the GNU General Public License
7as published by the Free Software Foundation; either version 2
8of the License, or (at your option) any later version.
9
10This program is distributed in the hope that it will be useful,
11but WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13
14See the GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with this program; if not, write to the Free Software
18Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19
20*/
21// cvar.h
22
23/*
24
25cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
26in C code.
27
28it is sufficient to initialize a cvar_t with just the first two fields, or
29you can add a ,true flag for variables that you want saved to the configuration
30file when the game is quit:
31
32cvar_t r_draworder = {"r_draworder","1"};
33cvar_t scr_screensize = {"screensize","1",true};
34
35Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
36Cvar_RegisterVariable (&host_framerate);
37
38
39C code usually just references a cvar in place:
40if ( r_draworder.value )
41
42It could optionally ask for the value to be looked up for a string name:
43if (Cvar_VariableValue ("r_draworder"))
44
45Interpreted prog code can access cvars with the cvar(name) or
46cvar_set (name, value) internal functions:
47teamplay = cvar("teamplay");
48cvar_set ("registered", "1");
49
50The user can access cvars from the console in two ways:
51r_draworder prints the current value
52r_draworder 0 sets the current value to 0
53Cvars are restricted from having the same names as commands to keep this
54interface from being ambiguous.
55*/
56
57#ifndef CVAR_H
58#define CVAR_H
59
60#include "qtypes.h"
61#include "qdefs.h"
62struct cmd_state_s;
63struct qfile_s;
64
65typedef struct cvar_s
66{
67 unsigned flags;
68
69 const char *name;
70
71 const char *string;
72 const char *description;
74 float value;
75 float vector[3];
76
77 const char *defstring;
78
79 void (*callback)(struct cvar_s *var);
80
81 char **aliases;
83
84 // this is sufficient for Cvar_RestoreInitState()
85 const char *initstring;
86
87 int globaldefindex[3];
88 int globaldefindex_stringno[3];
89
90 struct cvar_s *next;
91} cvar_t;
92
93typedef struct cvar_hash_s
94{
96 struct cvar_hash_s *next;
98
99typedef struct cvar_state_s
100{
103}
105
107extern cvar_state_t cvars_null; // used by cmd_serverfromclient which intentionally has no cvars available
108
109void Cvar_RegisterVirtual(cvar_t *variable, const char *name );
110
111void Cvar_RegisterCallback(cvar_t *variable, void (*callback)(cvar_t *));
112
115void Cvar_RegisterVariable(cvar_t *variable);
116
117qbool Cvar_Readonly (cvar_t *var, const char *cmd_name);
118
119void Cvar_Callback(cvar_t *var);
120
122void Cvar_Set (cvar_state_t *cvars, const char *var_name, const char *value);
123
125void Cvar_SetValue (cvar_state_t *cvars, const char *var_name, float value);
126
127void Cvar_SetQuick (cvar_t *var, const char *value);
128void Cvar_SetValueQuick (cvar_t *var, float value);
129
130float Cvar_VariableValueOr (cvar_state_t *cvars, const char *var_name, float def, unsigned neededflags);
131// returns def if not defined
132
133float Cvar_VariableValue (cvar_state_t *cvars, const char *var_name, unsigned neededflags);
134// returns 0 if not defined or non numeric
135
136const char *Cvar_VariableStringOr (cvar_state_t *cvars, const char *var_name, const char *def, unsigned neededflags);
137// returns def if not defined
138
139const char *Cvar_VariableString (cvar_state_t *cvars, const char *var_name, unsigned neededflags);
140// returns an empty string if not defined
141
142const char *Cvar_VariableDefString (cvar_state_t *cvars, const char *var_name, unsigned neededflags);
143// returns an empty string if not defined
144
145const char *Cvar_VariableDescription (cvar_state_t *cvars, const char *var_name, unsigned neededflags);
146// returns an empty string if not defined
147
148const char *Cvar_CompleteVariable (cvar_state_t *cvars, const char *partial, unsigned neededflags);
149// attempts to match a partial variable name for command line completion
150// returns NULL if nothing fits
151
152void Cvar_PrintHelp(cvar_t *cvar, const char *name, qbool full);
153
154void Cvar_CompleteCvarPrint (cvar_state_t *cvars, const char *partial, unsigned neededflags);
155
156qbool Cvar_Command (struct cmd_state_s *cmd);
157// called by Cmd_ExecuteString when Cmd_Argv(cmd, 0) doesn't match a known
158// command. Returns true if the command was a variable reference that
159// was handled. (print or change)
160
163
164void Cvar_UnlockDefaults(struct cmd_state_s *cmd);
165void Cvar_LockDefaults_f(struct cmd_state_s *cmd);
166void Cvar_ResetToDefaults_All_f(struct cmd_state_s *cmd);
167void Cvar_ResetToDefaults_NoSaveOnly_f(struct cmd_state_s *cmd);
168void Cvar_ResetToDefaults_SaveOnly_f(struct cmd_state_s *cmd);
169
171// Writes lines containing "set variable value" for all variables
172// with the archive flag set to true.
173
174cvar_t *Cvar_FindVar(cvar_state_t *cvars, const char *var_name, unsigned neededflags);
175cvar_t *Cvar_FindVarAfter(cvar_state_t *cvars, const char *prev_var_name, unsigned neededflags);
176
177int Cvar_CompleteCountPossible(cvar_state_t *cvars, const char *partial, unsigned neededflags);
178const char **Cvar_CompleteBuildList(cvar_state_t *cvars, const char *partial, unsigned neededflags);
179// Added by EvilTypeGuy - functions for tab completion system
180// Thanks to Fett erich@heintz.com
181// Thanks to taniwha
182
187void Cvar_List_f(struct cmd_state_s *cmd);
188
189void Cvar_Set_f(struct cmd_state_s *cmd);
190void Cvar_SetA_f(struct cmd_state_s *cmd);
191void Cvar_Del_f(struct cmd_state_s *cmd);
192// commands to create new cvars (or set existing ones)
193// seta creates an archived cvar (saved to config)
194
197cvar_t *Cvar_Get(cvar_state_t *cvars, const char *name, const char *value, unsigned flags, const char *newdescription);
198
199extern const char *cvar_dummy_description; // ALWAYS the same pointer
200
201void Cvar_UpdateAllAutoCvars(cvar_state_t *cvars); // updates ALL autocvars of the active prog to the cvar values (savegame loading)
202
203#ifdef FILLALLCVARSWITHRUBBISH
204void Cvar_FillAll_f(cmd_state_t *cmd);
205#endif /* FILLALLCVARSWITHRUBBISH */
206
207#endif
208
float flags
void() predraw
vector() randomvec
void Cvar_Set_f(struct cmd_state_s *cmd)
void Cvar_SaveInitState(cvar_state_t *cvars)
Definition cvar.c:892
void Cvar_WriteVariables(cvar_state_t *cvars, struct qfile_s *f)
float Cvar_VariableValue(cvar_state_t *cvars, const char *var_name, unsigned neededflags)
Definition cvar.c:129
float Cvar_VariableValueOr(cvar_state_t *cvars, const char *var_name, float def, unsigned neededflags)
Definition cvar.c:119
void Cvar_Del_f(struct cmd_state_s *cmd)
void Cvar_UnlockDefaults(struct cmd_state_s *cmd)
const char * Cvar_VariableDescription(cvar_state_t *cvars, const char *var_name, unsigned neededflags)
Definition cvar.c:174
void Cvar_SetValueQuick(cvar_t *var, float value)
Definition cvar.c:473
const char * Cvar_VariableDefString(cvar_state_t *cvars, const char *var_name, unsigned neededflags)
Definition cvar.c:159
void Cvar_ResetToDefaults_SaveOnly_f(struct cmd_state_s *cmd)
qbool Cvar_Command(struct cmd_state_s *cmd)
void Cvar_SetQuick(cvar_t *var, const char *value)
Definition cvar.c:436
cvar_state_t cvars_all
Definition cvar.c:28
const char * Cvar_VariableString(cvar_state_t *cvars, const char *var_name, unsigned neededflags)
Definition cvar.c:149
const char * Cvar_VariableStringOr(cvar_state_t *cvars, const char *var_name, const char *def, unsigned neededflags)
Definition cvar.c:139
cvar_state_t cvars_null
Definition cvar.c:29
void Cvar_SetValue(cvar_state_t *cvars, const char *var_name, float value)
expands value to a string and calls Cvar_Set
Definition cvar.c:484
void Cvar_PrintHelp(cvar_t *cvar, const char *name, qbool full)
Definition cvar.c:274
void Cvar_SetA_f(struct cmd_state_s *cmd)
void Cvar_Set(cvar_state_t *cvars, const char *var_name, const char *value)
equivelant to "<name> <variable>" typed at the console
Definition cvar.c:456
void Cvar_RegisterVariable(cvar_t *variable)
registers a cvar that already has the name, string, and optionally the archive elements set.
Definition cvar.c:599
cvar_t * Cvar_Get(cvar_state_t *cvars, const char *name, const char *value, unsigned flags, const char *newdescription)
allocates a cvar by name and returns its address, or merely sets its value if it already exists.
Definition cvar.c:695
void Cvar_ResetToDefaults_NoSaveOnly_f(struct cmd_state_s *cmd)
const char ** Cvar_CompleteBuildList(cvar_state_t *cvars, const char *partial, unsigned neededflags)
Definition cvar.c:250
cvar_t * Cvar_FindVar(cvar_state_t *cvars, const char *var_name, unsigned neededflags)
Definition cvar.c:36
void Cvar_LockDefaults_f(struct cmd_state_s *cmd)
void Cvar_RestoreInitState(cvar_state_t *cvars)
Definition cvar.c:901
const char * Cvar_CompleteVariable(cvar_state_t *cvars, const char *partial, unsigned neededflags)
Definition cvar.c:190
void Cvar_ResetToDefaults_All_f(struct cmd_state_s *cmd)
void Cvar_RegisterVirtual(cvar_t *variable, const char *name)
Definition cvar.c:513
qbool Cvar_Readonly(cvar_t *var, const char *cmd_name)
Definition cvar.c:813
void Cvar_UpdateAllAutoCvars(cvar_state_t *cvars)
called after loading a savegame
Definition cvar.c:365
void Cvar_CompleteCvarPrint(cvar_state_t *cvars, const char *partial, unsigned neededflags)
Definition cvar.c:288
int Cvar_CompleteCountPossible(cvar_state_t *cvars, const char *partial, unsigned neededflags)
Definition cvar.c:217
cvar_t * Cvar_FindVarAfter(cvar_state_t *cvars, const char *prev_var_name, unsigned neededflags)
Definition cvar.c:53
void Cvar_RegisterCallback(cvar_t *variable, void(*callback)(cvar_t *))
Definition cvar.c:495
const char * cvar_dummy_description
Definition cvar.c:25
void Cvar_List_f(struct cmd_state_s *cmd)
Prints a list of Cvars including a count of them to the user console Referenced in cmd....
void Cvar_Callback(cvar_t *var)
Definition cvar.c:372
GLsizei const GLfloat * value
Definition glquake.h:740
const GLchar * name
Definition glquake.h:601
float cvar(string name)
void cmd(string command,...)
#define CVAR_HASHSIZE
number of hash buckets for accelerating cvar name lookups
Definition qdefs.h:116
bool qbool
Definition qtypes.h:9
float f
command interpreter state - the tokenizing and execution of commands, as well as pointers to which cv...
Definition cmd.h:127
cvar_t * cvar
Definition cvar.h:95
struct cvar_hash_s * next
Definition cvar.h:96
cvar_t * vars
Definition cvar.h:101
Definition cvar.h:66
struct cvar_s * next
Definition cvar.h:90
float value
Definition cvar.h:74
unsigned flags
Definition cvar.h:67
int integer
Definition cvar.h:73
const char * name
Definition cvar.h:69
const char * initstring
Definition cvar.h:85
int aliases_size
Definition cvar.h:82
const char * string
Definition cvar.h:71
const char * description
Definition cvar.h:72
char ** aliases
Definition cvar.h:81
const char * defstring
Definition cvar.h:77
Definition fs.c:313