DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
cvar_t Struct Reference

#include <cvar.h>

+ Collaboration diagram for cvar_t:

Data Fields

char ** aliases
 
int aliases_size
 
void(* callback )(struct cvar_s *var)
 
const char * defstring
 
const char * description
 
unsigned flags
 
int globaldefindex [3]
 
int globaldefindex_stringno [3]
 
const char * initstring
 
int integer
 
const char * name
 
struct cvar_s * next
 
const char * string
 
float value
 
float vector [3]
 

Detailed Description

Definition at line 65 of file cvar.h.

Field Documentation

◆ aliases

char** cvar_t::aliases

Definition at line 81 of file cvar.h.

Referenced by Cvar_FindVar(), Cvar_RegisterVariable(), and Cvar_RegisterVirtual().

◆ aliases_size

int cvar_t::aliases_size

Definition at line 82 of file cvar.h.

Referenced by Cvar_RegisterVariable(), and Cvar_RegisterVirtual().

◆ callback

void(* cvar_t::callback) (struct cvar_s *var)

◆ defstring

◆ description

const char* cvar_t::description

Definition at line 72 of file cvar.h.

Referenced by Cvar_VariableDescription().

◆ flags

◆ globaldefindex

int cvar_t::globaldefindex[3]

Definition at line 87 of file cvar.h.

Referenced by Cvar_IsAutoCvar(), Cvar_RegisterVariable(), and Cvar_UpdateAutoCvar().

◆ globaldefindex_stringno

int cvar_t::globaldefindex_stringno[3]

Definition at line 88 of file cvar.h.

Referenced by Cvar_RegisterVariable(), and Cvar_UpdateAutoCvar().

◆ initstring

const char* cvar_t::initstring

Definition at line 85 of file cvar.h.

Referenced by Cvar_RegisterVariable(), Cvar_RestoreInitState(), and Cvar_SaveInitState().

◆ integer

int cvar_t::integer

Definition at line 73 of file cvar.h.

Referenced by _Mem_Alloc(), _Mem_AllocPool(), _Mem_EmptyPool(), _Mem_Free(), _Mem_FreeBlock(), _Mem_FreePool(), _R_CullBox(), Buffer_Callback(), CD_f(), CDAudio_Play(), CDAudio_StartPlaylist(), CDAudio_Update(), CheckPendingDownloads(), CL_Beam_AddPolygons(), CL_Beam_CalculatePositions(), CL_BeginDownloads(), CL_Bottomcolor_c(), CL_ClearState(), CL_ClientMovement_Physics_CheckJump(), CL_ClientMovement_Replay(), CL_Color_c(), CL_Color_f(), CL_Connect_f(), CL_DecayLightFlashes(), CL_DrawVideo(), CL_EntityParticles(), CL_ForwardToServer(), CL_Frame(), CL_ImmediateBloodStain(), CL_Input(), CL_IPLog_Add(), CL_LerpPoint(), CL_LinkEdict(), CL_NetworkTimeReceived(), CL_NewFrameReceived(), CL_NewParticle(), CL_NewParticlesFromEffectinfo(), CL_NewQuakeParticle(), CL_Packet_f(), CL_ParseServerInfo(), CL_ParseServerMessage(), CL_ParseTempEntity(), CL_ParticleCube(), CL_ParticleEffect_Fallback(), CL_ParticleExplosion(), CL_ParticleExplosion2(), CL_ParticleRain(), CL_PQRcon_f(), CL_Rcon_f(), CL_RelinkBeams(), CL_RelinkEffects(), CL_RelinkLightFlashes(), CL_RelinkStaticEntities(), CL_RelinkWorld(), CL_SelectTraceLine(), CL_SendMove(), CL_SendPlayerInfo(), CL_SetInfo(), CL_Smoke(), CL_Sparks(), CL_SpawnDecalParticleForSurface(), CL_Startdemos_f(), CL_Stop_f(), CL_StopPlayback(), CL_Topcolor_c(), CL_TraceBox(), CL_TraceLine(), CL_TracePoint(), CL_UpdateEntityShading_Entity(), CL_UpdateEntityShading_GetDirectedFullbright(), CL_UpdateNetworkEntity(), CL_UpdatePrydonCursor(), CL_UpdateScreen(), CL_UpdateViewModel(), CL_ValidateState(), CL_VM_DrawHud(), CL_VM_Init(), CL_VM_UpdateView(), Clump_AllocBlock(), Clump_FreeBlock(), CLVM_ExecuteProgram(), Cmd_CL_Callback(), Cmd_SV_Callback(), Cmd_Toggle_f(), Collision_Cache_Lookup(), Collision_Cache_NewFrame(), Collision_Cache_Reset(), Collision_CalcPlanesForTriangleBrushFloat(), Collision_TraceLineBrushFloat(), COM_ToLowerString(), COM_ToUpperString(), Con_ConDump_f(), Con_DPrint(), Con_DPrintf(), Con_DrawConsole(), Con_DrawInput(), Con_DrawNotify(), Con_MaskPrint(), Con_RCon_ClearPassword_c(), Crypto_BuildIdString(), Crypto_ClientParsePacket(), Crypto_DecryptPacket(), Crypto_EncryptPacket(), Crypto_GetInfoResponseDataString(), Crypto_Init_Commands(), Crypto_ServerParsePacket(), Crypto_ServerParsePacket_Internal(), CSQC_AddRenderEdict(), Curl_Begin(), Curl_Curl_f(), Curl_Frame(), Curl_GetDownloadInfo(), Cvar_Command(), Cvar_Get(), Cvar_RegisterCallback(), Cvar_RegisterVariable(), Cvar_RegisterVirtual(), Cvar_Set_f(), Cvar_SetA_f(), Cvar_SetQuick(), Cvar_SetQuick_Internal(), Draw_CachePic_Flags(), DrawQ_FlushUI(), DrawQ_SetClipArea(), DrawQ_Start(), DrawQ_String_Scale(), em_on_resize(), EntityFrame4_AckFrame(), EntityFrame4_CL_ReadFrame(), EntityFrame4_WriteFrame(), EntityFrame5_CL_ReadFrame(), EntityFrame5_WriteFrame(), EntityFrameCSQC_WriteFrame(), EntityFrameQW_CL_ReadFrame(), EntityState5_ReadUpdate(), EntityState_ReadFields(), EntityStateQW_ReadEntityUpdate(), FindFont(), Font_Alloc(), Font_GetKerningForMap(), Font_LoadFile(), Font_LoadMap(), Font_LoadSize(), Font_OpenLibrary(), Font_UnloadFont(), FS_FindFile(), FS_LoadAndCloseQFile(), FS_OpenReadFile(), FS_Rescan(), FS_Search(), FS_UnloadPacks_dlcache(), get_showspeed_unit(), GetMapList(), GL_Backend_CompileProgram(), GL_Backend_CompileShader(), GL_Backend_ResetState(), gl_main_start(), GL_SetupTextureParameters(), GL_Texture_CalcImageSize(), hmac_mdfour_time_matching(), Host_Init(), Host_LockSession(), IN_Move(), IN_Move_TouchScreen_SteelStorm(), JPEG_LoadImage_BGRA(), JPEG_SaveImage_to_Buffer(), Key_Console(), Key_Event(), Key_Message(), libavw_decodeframe(), LibAvW_OpenVideo(), LoadFont(), LoadFont_f(), loadimagepixelsbgra(), Log_ConPrint(), M_Background(), M_Draw(), M_GameOptions_Draw(), M_Menu_GameOptions_f(), M_Menu_Main_f(), M_Menu_Options_AdjustSliders(), M_Menu_Options_ColorControl_AdjustSliders(), M_Menu_Options_Effects_AdjustSliders(), M_Menu_Options_Graphics_AdjustSliders(), M_Menu_Setup_f(), M_Menu_Video_AdjustSliders(), M_ModList_Draw(), M_NetStart_Change(), M_Options_ColorControl_Draw(), M_Options_Draw(), M_Options_Effects_Draw(), M_Options_Graphics_Draw(), M_ServerList_Draw(), M_Video_Draw(), Mod_Alias_GetTagMatrix(), Mod_Alias_MorphMesh_CompileFrames(), Mod_BSP_FatPVS(), Mod_BSP_FinalizePortals(), Mod_BuildAliasSkinsFromSkinFiles(), Mod_BuildVBOs(), Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), Mod_DARKPLACESMODEL_Load(), Mod_Decompile_OBJ(), Mod_GenerateLightmaps(), Mod_GenerateLightmaps_CreateLightmaps(), Mod_GenerateLightmaps_InitSampleOffsets(), Mod_IDP0_Load(), Mod_IDP2_Load(), Mod_IDP3_Load(), Mod_IDS2_Load(), Mod_INTERQUAKEMODEL_Load(), Mod_LoadCustomMaterial(), Mod_LoadModel(), Mod_LoadQ3Shaders(), Mod_LoadSkinFiles(), Mod_LoadTextureFromQ3Shader(), Mod_Mesh_Finalize(), mod_newmap(), Mod_OBJ_Load(), Mod_PSKMODEL_Load(), Mod_Q1BSP_Load(), Mod_Q1BSP_LoadFaces(), Mod_Q1BSP_LoadLighting(), Mod_Q1BSP_LoadTextures(), Mod_Q1BSP_RecursiveHullCheck(), Mod_Q1BSP_TraceLine(), Mod_Q2BSP_Load(), Mod_Q2BSP_LoadTexinfo(), Mod_Q3BSP_Load(), Mod_Q3BSP_LoadFaces(), Mod_Q3BSP_LoadLightGrid(), Mod_Q3BSP_LoadLightmaps(), Mod_Q3BSP_LoadVertices(), Mod_Q3BSP_TraceLineOfSight(), Mod_Skeletal_AnimateVertices(), Mod_Skeletal_BuildTransforms(), Mod_Sprite_SharedSetup(), Mod_UnloadModel(), Mod_VBSP_Load(), Mod_VBSP_LoadFaces(), Mod_ZYMOTICMODEL_Load(), MR_Init(), MR_SetRouting(), NetConn_BuildStatusResponse(), NetConn_CL_UpdateSockets_Callback(), NetConn_ClientParsePacket(), NetConn_Heartbeat(), NetConn_OpenClientPorts(), NetConn_OpenServerPorts(), NetConn_Read(), NetConn_ReceivedMessage(), NetConn_SendUnreliableMessage(), NetConn_ServerParsePacket(), NetConn_sv_netport_Callback(), NetConn_UpdateCleartime(), NetConn_UpdateSockets(), NetConn_Write(), Nicks_AddLastColor(), Nicks_CompleteCountPossible(), Nicks_CutMatches(), Nicks_CutMatchesAlphaNumeric(), Nicks_strncasecmp(), OGG_LoadVorbisFile(), PRVM_Breakpoint(), PRVM_ChildProfile_f(), PRVM_Crash(), PRVM_ED_CallSpawnFunction(), PRVM_ED_CanAlloc(), PRVM_ED_ParseEdict(), PRVM_ED_ParseGlobals(), PRVM_ED_Write(), PRVM_ED_WriteGlobals(), PRVM_GarbageCollection(), PRVM_GetString(), PRVM_IsEdictReferenced(), PRVM_PrintFunctionStatements(), PRVM_PrintStatement(), PRVM_Profile(), PRVM_Profile_f(), PRVM_Prog_Init(), PRVM_SetEngineString(), PRVM_SetTempString(), R_BlendView(), R_BlendView_IsTrivial(), R_Bloom_MakeTexture(), R_Bloom_StartFrame(), R_BuildFogTexture(), R_BuildLightMap(), R_CanSeeBox(), R_ClearScreen(), R_CompileShader_CheckStaticParms(), R_DecalSystem_SplatEntity(), R_DrawDebugModel(), R_DrawEntityBBoxes_Callback(), R_DrawExplosions(), R_DrawModelDecals(), R_DrawModelDecals_Entity(), R_DrawModelDecals_FadeEntity(), R_DrawModelSurfaces(), R_DrawModelTextureSurfaceList(), R_DrawParticle_TransparentCallback(), R_DrawParticles(), R_DrawSurface_TransparentCallback(), R_DrawTextureSurfaceList_ShowSurfaces(), R_DrawTextureSurfaceList_Sky(), R_GetCurrentTexture(), R_HDR_UpdateIrisAdaptation(), R_LoadCubemap(), R_LoadQWSkin(), R_LoadSkyBox(), R_LoadTextureDDSFile(), R_Mesh_Draw(), R_Mesh_Start(), R_Mesh_VertexPointer(), R_MeshQueue_AddTransparent(), R_MeshQueue_RenderTransparent(), R_Mod_DrawLight(), R_Mod_GetLightInfo(), R_Model_Sprite_Draw_TransparentCallback(), R_NewExplosion(), R_PicmipForFlags(), R_ProcessModelTextureSurfaceList(), R_ProcessTransparentTextureSurfaceList(), R_Q1BSP_CallRecursiveGetLightInfo(), R_RenderScene(), R_RenderView(), R_RotateSprite(), R_RTLight_Compile(), R_SetupShader_DeferredLight(), R_SetupShader_DepthOrShadow(), R_SetupShader_Generic(), R_SetupShader_Surface(), R_SetupView(), R_SetViewport(), R_Shadow_BounceGrid_AssignPhotons_Task(), R_Shadow_BounceGrid_CheckEnable(), R_Shadow_BounceGrid_EnqueuePhotons_Task(), R_Shadow_BounceGrid_GenerateSettings(), R_Shadow_BounceGrid_TracePhotons_Shot(), R_Shadow_BounceGrid_UpdateSpacing(), R_Shadow_ChooseSidesFromBox(), R_Shadow_ComputeShadowCasterCullingPlanes(), R_Shadow_DrawCoronas(), R_Shadow_DrawLight(), R_Shadow_DrawLightShadowMaps(), R_Shadow_DrawModelShadowMaps(), R_Shadow_DrawWorldShadow_ShadowMap(), R_Shadow_EditLights_CopyInfo_f(), R_Shadow_EditLights_DrawSelectedLightProperties(), R_Shadow_EditLights_Edit_f(), R_Shadow_EditLights_EditAll_f(), R_Shadow_EditLights_Lock_f(), R_Shadow_EditLights_PasteInfo_f(), R_Shadow_EditLights_Reload_f(), R_Shadow_EditLights_Remove_f(), R_Shadow_EditLights_Spawn_f(), R_Shadow_EditLights_ToggleCorona_f(), R_Shadow_EditLights_ToggleShadow_f(), R_Shadow_PrepareLight(), R_Shadow_PrepareLights(), R_Shadow_PrepareModelShadows(), R_Shadow_RenderLighting(), R_Shadow_RenderMode_DrawDeferredLight(), R_Shadow_RenderMode_VisibleLighting(), R_Shadow_ScissorForBBox(), R_Shadow_SetShadowMode(), R_Shadow_UpdateWorldLightSelection(), R_SkinFrame_GenerateTexturesFromQPixels(), R_SkinFrame_LoadExternal_SkinFrame(), R_SkinFrame_LoadInternal8bit(), R_SkinFrame_LoadInternalBGRA(), R_SkinFrame_LoadInternalQuake(), R_SkinFrame_LoadInternalUsingTexture(), R_Sky(), R_SkyStartFrame(), R_Stereo_Active(), R_Stereo_ColorMasking(), R_Textures_Frame(), R_TimeReport(), R_TimeReport_BeginFrame(), R_TimeReport_EndFrame(), R_TrackSprite(), R_UnloadSkyBox(), R_UpdateFog(), R_UpdateVariables(), R_UploadFullTexture(), R_View_SetFrustum(), R_View_UpdateEntityVisible(), R_View_WorldVisibility(), R_View_WorldVisibility_CullSurfaces(), R_Viewport_InitOrtho3D(), R_Viewport_InitPerspective(), R_Viewport_InitPerspectiveInfinite(), R_Water_ProcessPlanes(), R_Water_StartFrame(), RSurf_ActiveCustomEntity(), RSurf_ActiveModelEntity(), RSurf_DrawBatch(), RSurf_PrepareVerticesForBatch(), S_FindName(), S_FreeSfx(), S_LoadSound(), S_LoadWavFile(), S_LocalSoundEx(), S_PaintAndSubmit(), S_PlaySfxOnChannel(), S_PrecacheSound(), S_SetChannelLayout(), S_SoftClipPaintBuffer(), S_SoundLength(), S_StartSound_StartPosition_Flags(), S_Startup(), S_StaticSound(), S_Update(), S_UpdateAmbientSounds(), Sbar_DeathmatchOverlay(), Sbar_Draw(), Sbar_DrawFace(), Sbar_DrawWeapon(), Sbar_FinaleOverlay(), Sbar_IntermissionOverlay(), Sbar_MiniDeathmatchOverlay(), Sbar_Score(), Sbar_ShowFPS(), SCR_BeginLoadingPlaque(), SCR_CaptureVideo_Ogg_BeginVideo(), SCR_ChooseLoadingPic(), SCR_DrawBrand(), SCR_DrawCenterString(), SCR_DrawConsole(), SCR_DrawCurlDownload(), SCR_DrawInfobar(), SCR_DrawInfobarString(), SCR_DrawLoadingScreen(), SCR_DrawLoadingStack(), SCR_DrawLoadingStack_r(), SCR_DrawNetGraph(), SCR_DrawPause(), SCR_DrawQWDownload(), SCR_DrawScreen(), SCR_DrawTurtle(), SCR_ScreenShot_f(), SCR_SetLoadingScreenTexture(), SCR_SetUpToDrawConsole(), SCR_UpdateVars(), should_use_incmap(), SND_Spatialize_WithSfx(), SndSys_Init(), SV_AirAccelerate(), SV_BroadcastPrint(), SV_CanSeeBox(), SV_CheckTimeouts(), SV_CheckWaterTransition(), SV_Download_f(), SV_EntitiesInBox(), SV_ExecuteClientMoves(), SV_FlyMove(), SV_Frame(), SV_IsLocalServer(), SV_Kick_f(), SV_LinkEdict(), SV_Loadgame_f(), SV_MarkWriteEntityStateToClient(), SV_movestep(), SV_Pause_f(), SV_Physics(), SV_Physics_Entity(), SV_Physics_Step(), SV_Physics_Toss(), SV_PlayerPhysics(), SV_PointSuperContents(), SV_PrepareEntityForSending(), SV_PushMove(), SV_ReadClientMessage(), SV_RunThink(), SV_Say(), SV_SendClientDatagram(), SV_SendCvar_f(), SV_SendServerinfo(), SV_ServerOptions(), SV_SpawnServer(), SV_StartThread(), SV_Status_f(), SV_StopDemoRecording(), SV_ThreadFunc(), SV_TraceBox(), SV_TraceLine(), SV_TracePoint(), SV_UnstickEntity(), SV_WalkMove(), SV_WriteClientdataToMessage(), SV_WriteEntitiesToClient(), SVVM_ExecuteProgram(), SVVM_load_edict(), Sys_DirtyTime(), Sys_Frame(), Sys_Main(), Sys_Print(), Sys_SDL_HandleEvents(), Sys_Sleep(), Sys_UpdateOutFD_c(), TaskQueue_Frame(), u8_bytelen(), u8_bytelen_colorcodes(), u8_byteofs(), u8_charidx(), u8_COM_StringLengthNoColors(), u8_fromchar(), u8_prevbyte(), u8_strlen(), u8_strnlen(), u8_strnlen_colorcodes(), u8_strpad(), update_pic_for_fontmap(), V_CalcRefdefUsing(), V_MakeViewIsometric(), VID_ApplyDisplayMode(), VID_ApplyDisplayMode_c(), VID_ApplyJoyState(), VID_BuildGammaTables(), VID_EnableJoystick(), VID_Finish(), VID_InitModeGL(), VID_JoyBlockEmulatedKeys(), VID_Mode(), VID_Restart_f(), VID_SetHints_c(), VID_SetMouse(), VID_SetVsync_c(), VID_Shared_BuildJoyState_Finish(), VID_Shared_SetJoystick(), VID_TouchscreenCursor(), VID_UpdateGamma(), VM_buf_loadfile(), VM_CL_findradius(), VM_CL_getmousepos(), VM_CL_gettagindex(), VM_CL_makestatic(), VM_CL_project(), VM_CL_R_ClearScene(), VM_CL_R_PolygonEnd(), VM_CL_R_SetView(), VM_CL_ReadPicture(), VM_CL_te_gunshot(), VM_CL_te_gunshotquad(), VM_CL_unproject(), VM_coverage(), VM_drawsetcliparea(), VM_fclose(), VM_fgets(), VM_fopen(), VM_fputs(), VM_FrameBlendFromFrameGroupBlend(), VM_M_getmousepos(), VM_physics_addforce(), VM_physics_addtorque(), VM_physics_enable(), VM_precache_sound(), VM_remove(), VM_str2chr(), VM_SV_AddStat(), VM_SV_droptofloor(), VM_SV_findradius(), VM_SV_gettagindex(), VM_SV_setmodel(), VM_SV_setmodelindex(), VM_Warning(), while(), World_SetSize(), XMP_LoadModFile(), and XMP_OpenLibrary().

◆ name

◆ next

◆ string

const char* cvar_t::string

Definition at line 71 of file cvar.h.

Referenced by CDAudio_StartPlaylist(), CheckPendingDownloads(), CL_BeginDownloads(), CL_FinishTimeDemo(), CL_IPLog_Add(), CL_IPLog_Load(), CL_Name_f(), CL_ParseServerInfo(), CL_PQRcon_f(), CL_Rcon_f(), CL_SendCvar_f(), CL_SendPlayerInfo(), CL_SetupWorldModel(), CL_StopDownload(), CL_VM_Init(), Cmd_Toggle_f(), Con_DrawNotify(), Con_MaskPrint(), Con_Rcon_AddChar(), Crypto_KeyGen_f(), Crypto_KeyGen_Finished(), Crypto_Keys_f(), Crypto_LoadKeys(), Crypto_SavePubKeyTextFile(), Curl_FindPackURL(), Curl_SendRequirements(), Cvar_LockDefaults_f(), Cvar_RegisterVariable(), Cvar_SaveInitState(), Cvar_SetQuick(), Cvar_SetQuick_Internal(), Cvar_UpdateAutoCvar(), Cvar_VariableStringOr(), Cvar_VariableValueOr(), Cvar_WriteVariables(), GL_CheckExtension(), Host_Frame(), Host_Init(), Host_LockSession(), LoadSubtitles(), Log_ConPrint(), Log_DestBuffer_Flush_NoLock(), Log_Open(), Log_Start(), M_GameOptions_Draw(), M_GameOptions_Key(), M_Menu_Setup_f(), M_Setup_Key(), Mod_DARKPLACESMODEL_Load(), Mod_IDP0_Load(), Mod_IDP2_Load(), Mod_IDP3_Load(), Mod_INTERQUAKEMODEL_Load(), Mod_PSKMODEL_Load(), Mod_ZYMOTICMODEL_Load(), MP_Init(), MR_SetRouting(), NetConn_BuildStatusResponse(), NetConn_ClientParsePacket(), NetConn_OpenClientPorts(), NetConn_OpenServerPorts(), NetConn_ServerParsePacket(), Palette_Load(), PRVM_ED_ParseEdict(), PRVM_IsEdictRelevant(), PRVM_Prog_Load(), QW_CL_RequestNextDownload(), R_BlendView(), R_Shadow_DrawModelShadowMaps(), R_Shadow_PrepareModelShadows(), RCon_Authenticate(), Sbar_ShowFPS(), SCR_DrawLoadingScreen(), SCR_DrawLoadingStack(), SCR_DrawScreen(), SV_CheckWaterTransition(), SV_Kick_f(), SV_Pause_f(), SV_Physics_Step(), SV_Prepare_CSQC(), SV_Say(), SV_SendServerinfo(), SV_SpawnServer(), SV_Tell_f(), SV_VM_Setup(), Sys_Main(), and VID_ApplyDisplayMode_c().

◆ value

float cvar_t::value

Definition at line 74 of file cvar.h.

Referenced by _Mem_Alloc(), CDAudio_Play_byName(), CDAudio_StartPlaylist(), CDAudio_Update(), CL_AdjustAngles(), CL_Beam_AddPolygons(), CL_Beam_AddQuad(), CL_CheckBottom(), CL_ClientMovement_Move(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_Replay(), CL_ClientMovement_Unstick(), CL_ClientMovement_UpdateStatus(), CL_DrawVideo(), CL_Frame(), CL_Input(), CL_LerpPoint(), CL_LinkNetworkEntity(), CL_movestep(), CL_NetworkTimeReceived(), CL_NewParticle(), CL_NewParticlesFromEffectinfo(), CL_ParseServerMessage(), CL_ParticleCube(), CL_ParticleEffect_Fallback(), CL_ParticleExplosion(), CL_ParticleExplosion2(), CL_ParticleRain(), CL_Rcon_f(), CL_SendMove(), CL_Smoke(), CL_Sparks(), CL_SpawnDecalParticleForPoint(), CL_Trace_Toss(), CL_UpdateEntityShading_Entity(), CL_UpdateEntityShading_GetDirectedFullbright(), CL_UpdateMoveVars(), CL_UpdateNetworkEntity(), CL_UpdateScreen(), CL_VM_UpdateView(), Collision_Cache_ClipLineToGenericEntitySurfaces(), Collision_Cache_ClipLineToWorldSurfaces(), Collision_TraceBrushBrushFloat(), Collision_TraceLineBrushFloat(), Collision_TraceLineTriangleFloat(), Con_CheckResize(), Con_DrawConsole(), Con_DrawConsoleLine(), Con_DrawInput(), Con_DrawNotify(), Con_LineHeight(), Con_MaskPrint(), Crypto_ServerParsePacket(), CSQC_R_RecalcView(), Curl_Frame(), Curl_SendRequirement(), Cvar_RegisterVariable(), Cvar_SetQuick_Internal(), Cvar_UpdateAutoCvar(), DrawQ_GetTextColor(), DrawQ_Line(), DrawQ_String_Scale(), EntityStateQW_ReadPlayerUpdate(), Font_IndexForSize(), Font_VirtualToRealSize(), get_showspeed_unit(), Host_Framerate_c(), Host_Init(), Host_Timescale_c(), IN_MLookUp(), IN_Move_TouchScreen_Quake(), IN_Move_TouchScreen_SteelStorm(), JPEG_SaveImage_preflipped(), LHNET_Read(), LoadFont(), M_Background(), M_Menu_Options_AdjustSliders(), M_Menu_Options_ColorControl_AdjustSliders(), M_Menu_Options_Effects_AdjustSliders(), M_Menu_Options_Graphics_AdjustSliders(), M_Menu_Video_AdjustSliders(), M_Menu_Video_f(), M_NetStart_Change(), M_Options_ColorControl_Draw(), M_Options_Draw(), M_Options_Effects_Draw(), M_Options_Graphics_Draw(), M_Video_Draw(), Memory_Init_Commands(), Mod_GenerateLightmaps_CreateLightmaps(), Mod_GenerateLightmaps_InitSampleOffsets(), Mod_GenerateLightmaps_LightPoint(), Mod_GenerateLightmaps_SamplePoint(), Mod_LoadCustomMaterial(), Mod_LoadQ3Shaders(), Mod_LoadTextureFromQ3Shader(), Mod_Q1BSP_LoadTextures(), Mod_Q1BSP_RecursiveHullCheck(), Mod_Q1BSP_RoundUpToHullSize(), Mod_Q1BSP_TraceBox(), Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(), Mod_Q3BSP_LoadFaces(), Mod_Skeletal_BuildTransforms(), MR_Init(), NetConn_ClientParsePacket(), NetConn_Heartbeat(), NetConn_Open(), NetConn_ServerParsePacket(), OGG_LoadVorbisFile(), PHYS_NudgeOutOfSolid(), PHYS_TestEntityPosition(), PRVM_ED_CanAlloc(), R_BlendView(), R_BlendView_IsTrivial(), R_Bloom_MakeTexture(), R_Bloom_StartFrame(), R_BufferData_Resize(), R_CompileShader_CheckStaticParms(), R_CompleteLightPoint(), R_DebugLine(), R_DecalSystem_SplatTriangle(), R_DrawDebugModel(), R_DrawEntityBBoxes_Callback(), R_DrawModelDecals_Entity(), R_DrawModelDecals_FadeEntity(), R_DrawParticle_TransparentCallback(), R_DrawParticles(), R_DrawTextureSurfaceList_ShowSurfaces(), R_FrameData_Alloc(), R_FrameData_Resize(), R_GetCurrentTexture(), R_HDR_UpdateIrisAdaptation(), R_Model_Sprite_Draw_TransparentCallback(), R_MotionBlurView(), R_MoveExplosion(), R_NewExplosion(), R_RenderScene(), R_RenderView(), R_RTLight_Update(), R_SetupShader_DeferredLight(), R_SetupShader_Surface(), R_SetupView(), R_Shadow_BounceGrid_AssignPhotons_Task(), R_Shadow_BounceGrid_GenerateSettings(), R_Shadow_BounceGrid_TracePhotons_Shot(), R_Shadow_ClearShadowMapTexture(), R_Shadow_DrawCoronas(), R_Shadow_DrawModelShadowMaps(), R_Shadow_EditLights_DrawSelectedLightProperties(), R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite(), R_Shadow_MakeTextures(), R_Shadow_MakeTextures_SamplePoint(), R_Shadow_PrepareLight(), R_Shadow_PrepareLights(), R_Shadow_PrepareModelShadows(), R_Shadow_RenderMode_Begin(), R_Shadow_RenderMode_ShadowMap(), R_Shadow_SelectLightInView(), R_Shadow_SetCursorLocationForView(), R_Shadow_SetShadowmapParametersForLight(), R_Shadow_UpdateBounceGridTexture(), R_SkinFrame_GenerateTexturesFromQPixels(), R_SkinFrame_LoadExternal_SkinFrame(), R_SkinFrame_LoadInternalBGRA(), R_SkinFrame_LoadInternalQuake(), R_SkySphere(), R_TimeReport_EndFrame(), R_TrackSprite(), R_UpdateFog(), R_UpdateVariables(), R_View_UpdateEntityVisible(), R_View_WorldVisibility(), R_View_WorldVisibility_CullSurfaces(), R_Water_ProcessPlanes(), R_Water_StartFrame(), RSurf_ActiveModelEntity(), S_PaintAndSubmit(), S_PlaySfxOnChannel(), S_SetUnderwaterIntensity(), S_StartSound_StartPosition_Flags(), S_Update(), S_UpdateAmbientSounds(), Sbar_DeathmatchOverlay(), Sbar_Draw(), Sbar_DrawCharacter(), Sbar_DrawFace(), Sbar_DrawFrags(), Sbar_DrawInventory(), Sbar_DrawPic(), Sbar_DrawString(), Sbar_DrawWeapon(), Sbar_DrawXNum(), Sbar_FinaleOverlay(), Sbar_IntermissionOverlay(), Sbar_MiniDeathmatchOverlay(), Sbar_PrintScoreboardItem(), Sbar_Score(), Sbar_ShowFPS(), SCR_CaptureVideo_Avi_BeginVideo(), SCR_CaptureVideo_Ogg_BeginVideo(), SCR_CenterPrint(), SCR_DrawBrand(), SCR_DrawCenterString(), SCR_DrawCurlDownload(), SCR_DrawInfobarString(), SCR_DrawLoadingScreen(), SCR_DrawLoadingStack(), SCR_DrawQWDownload(), SCR_DrawScreen(), SCR_DrawTouchscreenOverlay(), SCR_InfobarHeight(), SCR_ScreenShot(), SCR_SetUpToDrawConsole(), SCR_SizeDown_f(), SCR_SizeUp_f(), SCR_UpdateVars(), snap_to_pixel_x(), snap_to_pixel_y(), SND_Spatialize_WithSfx(), SndSys_Init(), SV_Accelerate(), SV_AirAccelerate(), SV_AirMove(), SV_CheckBottom(), SV_CheckVelocity(), SV_DisableCheats_c(), SV_Ent_Create_f(), SV_Ent_Remove_f(), SV_ExecuteClientMoves(), SV_Frame(), SV_GetEntityMatrix(), SV_Gravity(), SV_MarkWriteEntityStateToClient(), SV_movestep(), SV_Name_f(), SV_NudgeOutOfSolid_PivotIsKnownGood(), SV_Physics(), SV_Physics_Step(), SV_Physics_Toss(), SV_PlayerPhysics(), SV_PushEntity(), SV_PushMove(), SV_SendClientDatagram(), SV_SendServerinfo(), SV_SetIdealPitch(), SV_SpawnServer(), SV_ThreadFunc(), SV_Trace_Toss(), SV_UnstickEntity(), SV_UserFriction(), SV_WalkMove(), SV_WaterMove(), SV_WriteClientdataToMessage(), SV_WriteEntitiesToClient(), Sys_Main(), V_CalcIntermissionRefdef(), V_CalcRefdefUsing(), V_CalcViewBlend(), V_DriftPitch(), V_MakeViewIsometric(), V_ParseDamage(), V_StartPitchDrift(), VID_ApplyJoyState(), VID_BuildJoyState(), VID_Mode(), VID_Restart_f(), VID_Shared_BuildJoyState_Finish(), VID_TouchscreenArea(), VID_TouchscreenCursor(), VID_UpdateGamma(), VM_CL_checkbottom(), VM_CL_droptofloor(), VM_CL_R_SetView(), VM_CL_tracebox(), VM_CL_traceline(), VM_SV_aim(), VM_SV_droptofloor(), VM_SV_tracebox(), VM_SV_traceline(), and World_SetSize().

◆ vector

float cvar_t::vector[3]

Definition at line 75 of file cvar.h.


The documentation for this struct was generated from the following file: