DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
cvar_t Struct Reference

#include <cvar.h>

Collaboration diagram for cvar_t:

Data Fields

char ** aliases
int aliases_size
void(* callback )(struct cvar_s *var)
const char * defstring
const char * description
unsigned flags
int globaldefindex [3]
int globaldefindex_stringno [3]
const char * initstring
int integer
const char * name
struct cvar_s * next
const char * string
float value
float vector [3]

Detailed Description

Definition at line 65 of file cvar.h.

Field Documentation

◆ aliases

char** cvar_t::aliases

Definition at line 81 of file cvar.h.

Referenced by Cvar_FindVar(), Cvar_RegisterVariable(), and Cvar_RegisterVirtual().

◆ aliases_size

int cvar_t::aliases_size

Definition at line 82 of file cvar.h.

Referenced by Cvar_RegisterVariable(), and Cvar_RegisterVirtual().

◆ callback

void(* cvar_t::callback) (struct cvar_s *var)

Definition at line 79 of file cvar.h.

Referenced by Cvar_Callback(), and Cvar_RegisterCallback().

◆ defstring

◆ description

const char* cvar_t::description

Definition at line 72 of file cvar.h.

Referenced by Cvar_VariableDescription().

◆ flags

◆ globaldefindex

int cvar_t::globaldefindex[3]

Definition at line 87 of file cvar.h.

Referenced by Cvar_IsAutoCvar(), Cvar_RegisterVariable(), and Cvar_UpdateAutoCvar().

◆ globaldefindex_stringno

int cvar_t::globaldefindex_stringno[3]

Definition at line 88 of file cvar.h.

Referenced by Cvar_RegisterVariable(), and Cvar_UpdateAutoCvar().

◆ initstring

const char* cvar_t::initstring

Definition at line 85 of file cvar.h.

Referenced by Cvar_RegisterVariable(), Cvar_RestoreInitState(), and Cvar_SaveInitState().

◆ integer

◆ name

◆ next

◆ string

◆ value

◆ vector

float cvar_t::vector[3]

Definition at line 75 of file cvar.h.


The documentation for this struct was generated from the following file: