Here is a list of all functions with links to the files they belong to:
- g -
- gecko_create() : menudefs.qc
- gecko_destroy() : menudefs.qc
- gecko_get_texture_extent() : menudefs.qc
- gecko_keyevent() : menudefs.qc
- gecko_mousemove() : menudefs.qc
- gecko_navigate() : menudefs.qc
- gecko_resize() : menudefs.qc
- get_char_from_incmap() : ft2.c
- get_showspeed_unit() : sbar.c
- getdrawfont() : clvm_cmds.c
- getdrawfontnum() : clvm_cmds.c
- getdrawfontscale() : clvm_cmds.c
- getextresponse() : menudefs.qc
- gethostcacheindexforkey() : menudefs.qc
- gethostcachenumber() : menudefs.qc
- gethostcachestring() : menudefs.qc
- gethostcachevalue() : menudefs.qc
- getkeydest() : menudefs.qc
- GetLittleLong() : snd_wav.c
- GetLittleShort() : snd_wav.c
- GetMapList() : console.c, console.h
- getmatrix() : prvm_cmds.c
- getmodel() : prvm_cmds.c
- getmousepos() : menudefs.qc
- getmousetarget() : menudefs.qc
- getresolution() : menudefs.qc
- GetSide() : curves.c
- getsurface() : prvm_cmds.c
- gettime() : menudefs.qc
- GetUntilNul() : crypto.c
- GetWavinfo() : snd_wav.c
- GL_ActiveTexture() : gl_backend.c, gl_backend.h
- GL_AlphaToCoverage() : gl_backend.c, gl_backend.h
- GL_Backend_CompileProgram() : gl_backend.c, gl_backend.h
- GL_Backend_CompileShader() : gl_backend.c
- gl_backend_devicelost() : gl_backend.c
- gl_backend_devicerestored() : gl_backend.c
- GL_Backend_FreeProgram() : gl_backend.c, gl_backend.h
- gl_backend_init() : gl_backend.c, gl_backend.h, render.h
- gl_backend_newmap() : gl_backend.c
- GL_Backend_ResetState() : gl_backend.c
- gl_backend_shutdown() : gl_backend.c
- gl_backend_start() : gl_backend.c
- GL_BindEBO() : gl_backend.c
- GL_BindUBO() : gl_backend.c
- GL_BindVBO() : gl_backend.c
- GL_BlendEquationSubtract() : gl_backend.c, gl_backend.h
- GL_BlendFunc() : gl_backend.c, gl_backend.h
- GL_CaptureVideo_BeginVideo() : gl_backend.h
- GL_CaptureVideo_EndVideo() : gl_backend.h
- GL_CaptureVideo_VideoFrame() : gl_backend.h
- GL_CheckExtension() : vid.h, vid_shared.c
- GL_Clear() : gl_backend.c, gl_backend.h
- GL_Color() : gl_backend.c, gl_backend.h
- GL_ColorMask() : gl_backend.c, gl_backend.h
- GL_CullFace() : gl_backend.c, gl_backend.h
- GL_DebugOutputCallback() : gl_backend.c
- GL_DepthFunc() : gl_backend.c, gl_backend.h
- GL_DepthMask() : gl_backend.c, gl_backend.h
- GL_DepthRange() : gl_backend.c, gl_backend.h
- GL_DepthTest() : gl_backend.c, gl_backend.h
- GL_Draw_Init() : gl_draw.c, render.h
- gl_draw_newmap() : gl_draw.c
- gl_draw_shutdown() : gl_draw.c
- gl_draw_start() : gl_draw.c
- GL_ExtensionSupported() : vid.h, vid_null.c, vid_sdl.c
- GL_Finish() : gl_backend.c, gl_backend.h
- GL_GetProcAddress() : vid.h, vid_null.c, vid_sdl.c
- GL_InitFunctions() : vid.h, vid_shared.c
- GL_Main_Init() : gl_rmain.c, render.h
- gl_main_newmap() : gl_rmain.c
- gl_main_shutdown() : gl_rmain.c
- gl_main_start() : gl_rmain.c
- GL_Mesh_ListVBOs() : gl_backend.c, gl_backend.h
- GL_PolygonOffset() : gl_backend.c, gl_backend.h
- GL_ReadPixelsBGRA() : gl_backend.c, gl_backend.h
- GL_Scissor() : gl_backend.c, gl_backend.h
- GL_ScissorTest() : gl_backend.c, gl_backend.h
- GL_SetMirrorState() : gl_backend.c
- GL_Setup() : vid.h, vid_shared.c
- GL_SetupTextureParameters() : gl_textures.c
- GL_Surf_Init() : gl_rsurf.c, render.h
- GL_Texture_CalcImageSize() : gl_textures.c
- GL_TextureMode_f() : gl_textures.c
- GL_VBOStats_f() : gl_backend.c
- GLboolean() : glquake.h, vid_shared.c
- GLenum() : glquake.h, vid_shared.c
- GLint() : glquake.h, vid_shared.c
- GLuint() : glquake.h, vid_shared.c
- GLvoid() : glquake.h, vid_shared.c
- GrowBuf() : cap_avi.c