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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Go to the source code of this file.
Functions | |
qbool | GL_ExtensionSupported (const char *name) |
void * | GL_GetProcAddress (const char *name) |
void | IN_Move (void) |
void | Sys_SDL_HandleEvents (void) |
Perform Key_Event () callbacks until the input que is empty. | |
void | VID_BuildJoyState (vid_joystate_t *joystate) |
void | VID_Finish (void) |
void | VID_Init (void) |
Called at startup. | |
qbool | VID_InitMode (const viddef_mode_t *mode) |
allocates and opens an appropriate OpenGL context (and its window) | |
size_t | VID_ListModes (vid_mode_t *modes, size_t maxcount) |
void | VID_Shutdown (void) |
Called at shutdown. | |
Variables | |
int | cl_available = false |
qbool | vid_supportrefreshrate = false |
qbool GL_ExtensionSupported | ( | const char * | name | ) |
Definition at line 67 of file vid_null.c.
void * GL_GetProcAddress | ( | const char * | name | ) |
Definition at line 45 of file vid_null.c.
Definition at line 58 of file vid_null.c.
Perform Key_Event () callbacks until the input que is empty.
Definition at line 50 of file vid_null.c.
void VID_BuildJoyState | ( | vid_joystate_t * | joystate | ) |
Definition at line 54 of file vid_null.c.
Definition at line 32 of file vid_null.c.
qbool VID_InitMode | ( | const viddef_mode_t * | mode | ) |
allocates and opens an appropriate OpenGL context (and its window)
Definition at line 40 of file vid_null.c.
size_t VID_ListModes | ( | vid_mode_t * | modes, |
size_t | maxcount ) |
Definition at line 62 of file vid_null.c.
Definition at line 24 of file vid_null.c.
Definition at line 26 of file vid_null.c.