Here is a list of all variables with links to the files they belong to:
- a -
- a : shader_glsl.h
- absmax : csprogsdefs.qc, progsdefs.qc
- absmin : csprogsdefs.qc, progsdefs.qc
- accum : snd_mix.c
- addr : prvm_execprogram.h
- aiment : progsdefs.qc
- Alpha : shader_glsl.h
- alpha : dpextensions.qc, glquake.h, snd_mix.c, vid_shared.c
- ambient_fade : snd_main.c
- ambient_level : snd_main.c
- ambient_names : snd_main.c
- ambient_sfxs : snd_main.c
- ammo_cells : progsdefs.qc
- ammo_nails : progsdefs.qc
- ammo_rockets : progsdefs.qc
- ammo_shells : progsdefs.qc
- amount : shader_glsl.h
- angles : csprogsdefs.qc, dpextensions.qc, progsdefs.qc
- armortype : progsdefs.qc
- armorvalue : progsdefs.qc
- arrays : glquake.h, vid_shared.c
- attachedObj : glquake.h, vid_shared.c
- attachment : glquake.h, vid_shared.c
- ATTN_IDLE : csprogsdefs.qc, progsdefs.qc
- ATTN_NONE : csprogsdefs.qc, progsdefs.qc
- ATTN_NORM : csprogsdefs.qc, progsdefs.qc
- ATTN_STATIC : csprogsdefs.qc, progsdefs.qc
- Attrib_Color : shader_glsl.h
- Attrib_SkeletalIndex : shader_glsl.h
- Attrib_SkeletalWeight : shader_glsl.h
- Attrib_TexCoord0 : shader_glsl.h
- Attrib_TexCoord1 : shader_glsl.h
- Attrib_TexCoord2 : shader_glsl.h
- Attrib_TexCoord3 : shader_glsl.h
- Attrib_TexCoord4 : shader_glsl.h
- audio_device : snd_sdl.c
- avelocity : csprogsdefs.qc, progsdefs.qc