45float parm1,
parm2,
parm3,
parm4,
parm5,
parm6,
parm7,
parm8,
parm9,
parm10,
parm11,
parm12,
parm13,
parm14,
parm15,
parm16;
73void() PlayerPostThink;
77void() PutClientInServer;
78void() ClientDisconnect;
405void() break_to_debugger =
#6;
423entity() checkclient =
#17;
426string(
string s) precache_model = #20;
438float(
float yaw,
float dist) walkmove = #32;
440float() droptofloor=
#34;
455void() ChangeYaw =
#49;
485void(
float step) movetogoal = #67;
497void(
vector pos,
string samp,
float vol,
float atten) ambientsound = #74;
499string(
string s) precache_model2 = #75;
500string(
string s) precache_sound2 = #76;
501string(
string s) precache_file2 = #77;
GLfloat GLfloat GLfloat v2
GLsizei const GLfloat * value
GLsizei const GLchar ** string
GLenum GLenum GLsizei count
float MOVETYPE_BOUNCEMISSILE
float MOVETYPE_FLYMISSILE
float IT_GRENADE_LAUNCHER
vector trace_plane_normal