DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
phys.h
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1#ifndef PHYS_H
2#define PHYS_H
3
4#include "quakedef.h"
5
6
8
9typedef enum unstickresult_e
10{
11 // matching the DP_QC_NUDGEOUTOFSOLID return values
29
30
31#endif // PHYS_H guard
GLuint GLuint GLintptr offset
Definition glquake.h:632
unstickresult_t PHYS_UnstickEntityReturnOffset(prvm_prog_t *prog, prvm_edict_t *ent, vec3_t offset)
Definition phys.c:102
unstickresult_t
Definition phys.h:10
@ UNSTICK_GOOD
didn't need to be unstuck
Definition phys.h:13
@ UNSTICK_STUCK
Definition phys.h:12
@ UNSTICK_UNSTUCK
Definition phys.h:14
cvar_t cl_gameplayfix_nudgeoutofsolid_separation
Definition cl_main.c:113
unstickresult_t PHYS_NudgeOutOfSolid(prvm_prog_t *prog, prvm_edict_t *ent)
Definition phys.c:136
qbool PHYS_TestEntityPosition(prvm_prog_t *prog, prvm_edict_t *ent, vec3_t offset)
Definition phys.c:24
vec_t vec3_t[3]
Definition qtypes.h:71
bool qbool
Definition qtypes.h:9
Definition cvar.h:66