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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Go to the source code of this file.
Data Structures | |
| struct | edict_engineprivate_t |
Macros | |
| #define | ENTITYGRIDAREAS 16 |
| #define | MAX_ENTITYCLUSTERS 16 |
| #define | PRVM_FLOAT_IS_TRUE_FOR_INT(x) |
| #define | PRVM_FLOAT_LOSSLESS_FORMAT FLOAT_LOSSLESS_FORMAT |
| #define | PRVM_VECTOR_LOSSLESS_FORMAT FLOAT_VECTOR_LOSSLESS_FORMAT |
| #define ENTITYGRIDAREAS 16 |
Definition at line 27 of file progs.h.
Referenced by World_LinkEdict_AreaGrid(), and World_UnlinkEdict().
| #define MAX_ENTITYCLUSTERS 16 |
Definition at line 28 of file progs.h.
Referenced by SV_PrepareEntityForSending().
| #define PRVM_FLOAT_IS_TRUE_FOR_INT | ( | x | ) |
| #define PRVM_FLOAT_LOSSLESS_FORMAT FLOAT_LOSSLESS_FORMAT |
Definition at line 36 of file progs.h.
Referenced by PRVM_UglyValueString(), and PRVM_ValueString().
| #define PRVM_VECTOR_LOSSLESS_FORMAT FLOAT_VECTOR_LOSSLESS_FORMAT |
Definition at line 37 of file progs.h.
Referenced by PRVM_UglyValueString(), and PRVM_ValueString().