![]() |
DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
|
|
Go to the source code of this file.
Data Structures | |
struct | edict_engineprivate_t |
Macros | |
#define | ENTITYGRIDAREAS 16 |
#define | MAX_ENTITYCLUSTERS 16 |
#define | PRVM_FLOAT_IS_TRUE_FOR_INT(x) |
#define | PRVM_FLOAT_LOSSLESS_FORMAT FLOAT_LOSSLESS_FORMAT |
#define | PRVM_VECTOR_LOSSLESS_FORMAT FLOAT_VECTOR_LOSSLESS_FORMAT |
#define ENTITYGRIDAREAS 16 |
Definition at line 27 of file progs.h.
Referenced by World_LinkEdict_AreaGrid(), and World_UnlinkEdict().
#define MAX_ENTITYCLUSTERS 16 |
Definition at line 28 of file progs.h.
Referenced by SV_PrepareEntityForSending().
#define PRVM_FLOAT_IS_TRUE_FOR_INT | ( | x | ) |
#define PRVM_FLOAT_LOSSLESS_FORMAT FLOAT_LOSSLESS_FORMAT |
Definition at line 36 of file progs.h.
Referenced by PRVM_UglyValueString(), and PRVM_ValueString().
#define PRVM_VECTOR_LOSSLESS_FORMAT FLOAT_VECTOR_LOSSLESS_FORMAT |
Definition at line 37 of file progs.h.
Referenced by PRVM_UglyValueString(), and PRVM_ValueString().