DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
progs.h File Reference
#include "pr_comp.h"
#include "qtypes.h"
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Data Structures

struct  edict_engineprivate_t
 

Macros

#define ENTITYGRIDAREAS   16
 
#define MAX_ENTITYCLUSTERS   16
 
#define PRVM_FLOAT_IS_TRUE_FOR_INT(x)
 
#define PRVM_FLOAT_LOSSLESS_FORMAT   FLOAT_LOSSLESS_FORMAT
 
#define PRVM_VECTOR_LOSSLESS_FORMAT   FLOAT_VECTOR_LOSSLESS_FORMAT
 

Macro Definition Documentation

◆ ENTITYGRIDAREAS

#define ENTITYGRIDAREAS   16

Definition at line 27 of file progs.h.

Referenced by World_LinkEdict_AreaGrid(), and World_UnlinkEdict().

◆ MAX_ENTITYCLUSTERS

#define MAX_ENTITYCLUSTERS   16

Definition at line 28 of file progs.h.

Referenced by SV_PrepareEntityForSending().

◆ PRVM_FLOAT_IS_TRUE_FOR_INT

#define PRVM_FLOAT_IS_TRUE_FOR_INT ( x)
Value:
GLint GLenum GLint x
Definition glquake.h:651
#define FLOAT_IS_TRUE_FOR_INT(x)
Definition qdefs.h:193

Definition at line 35 of file progs.h.

Referenced by while().

◆ PRVM_FLOAT_LOSSLESS_FORMAT

#define PRVM_FLOAT_LOSSLESS_FORMAT   FLOAT_LOSSLESS_FORMAT

Definition at line 36 of file progs.h.

Referenced by PRVM_UglyValueString(), and PRVM_ValueString().

◆ PRVM_VECTOR_LOSSLESS_FORMAT

#define PRVM_VECTOR_LOSSLESS_FORMAT   FLOAT_VECTOR_LOSSLESS_FORMAT

Definition at line 37 of file progs.h.

Referenced by PRVM_UglyValueString(), and PRVM_ValueString().