DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
edict_engineprivate_t Struct Reference

#include <progs.h>

+ Collaboration diagram for edict_engineprivate_t:

Data Fields

const char * allocation_origin
 
link_t areagrid [ENTITYGRIDAREAS]
 
int areagridmarknumber
 
vec3_t areamaxs
 
vec3_t areamins
 
entity_state_t baseline
 
vec3_t cullmaxs
 
vec3_t cullmins
 
frameblend_t frameblend [MAX_FRAMEBLENDS]
 
framegroupblend_t framegroupblend [MAX_FRAMEGROUPBLENDS]
 
int mark
 
qbool move
 
vec3_t moved_from
 
vec3_t moved_fromangles
 
int pvs_clusterlist [MAX_ENTITYCLUSTERS]
 
int pvs_numclusters
 
skeleton_t skeleton
 
int suspendedinairflag
 
qbool waterposition_forceupdate
 
vec3_t waterposition_origin
 

Detailed Description

Definition at line 82 of file progs.h.

Field Documentation

◆ allocation_origin

const char* edict_engineprivate_t::allocation_origin

Definition at line 87 of file progs.h.

◆ areagrid

link_t edict_engineprivate_t::areagrid[ENTITYGRIDAREAS]

Definition at line 99 of file progs.h.

◆ areagridmarknumber

int edict_engineprivate_t::areagridmarknumber

Definition at line 102 of file progs.h.

◆ areamaxs

vec3_t edict_engineprivate_t::areamaxs

Definition at line 104 of file progs.h.

◆ areamins

vec3_t edict_engineprivate_t::areamins

Definition at line 104 of file progs.h.

◆ baseline

entity_state_t edict_engineprivate_t::baseline

Definition at line 108 of file progs.h.

◆ cullmaxs

vec3_t edict_engineprivate_t::cullmaxs

Definition at line 94 of file progs.h.

◆ cullmins

vec3_t edict_engineprivate_t::cullmins

Definition at line 94 of file progs.h.

◆ frameblend

frameblend_t edict_engineprivate_t::frameblend[MAX_FRAMEBLENDS]

Definition at line 123 of file progs.h.

◆ framegroupblend

framegroupblend_t edict_engineprivate_t::framegroupblend[MAX_FRAMEGROUPBLENDS]

Definition at line 122 of file progs.h.

◆ mark

int edict_engineprivate_t::mark

Definition at line 85 of file progs.h.

◆ move

qbool edict_engineprivate_t::move

Definition at line 91 of file progs.h.

◆ moved_from

vec3_t edict_engineprivate_t::moved_from

Definition at line 119 of file progs.h.

◆ moved_fromangles

vec3_t edict_engineprivate_t::moved_fromangles

Definition at line 120 of file progs.h.

◆ pvs_clusterlist

int edict_engineprivate_t::pvs_clusterlist[MAX_ENTITYCLUSTERS]

Definition at line 96 of file progs.h.

◆ pvs_numclusters

int edict_engineprivate_t::pvs_numclusters

Definition at line 95 of file progs.h.

◆ skeleton

skeleton_t edict_engineprivate_t::skeleton

Definition at line 124 of file progs.h.

◆ suspendedinairflag

int edict_engineprivate_t::suspendedinairflag

Definition at line 111 of file progs.h.

◆ waterposition_forceupdate

qbool edict_engineprivate_t::waterposition_forceupdate

Definition at line 114 of file progs.h.

◆ waterposition_origin

vec3_t edict_engineprivate_t::waterposition_origin

Definition at line 115 of file progs.h.


The documentation for this struct was generated from the following file: