DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
beam_t Struct Reference

#include <client.h>

+ Collaboration diagram for beam_t:

Data Fields

vec3_t end
 
float endtime
 
int entity
 
int lightning
 
struct model_s * model
 
vec3_t start
 

Detailed Description

Definition at line 86 of file client.h.

Field Documentation

◆ end

vec3_t beam_t::end

Definition at line 93 of file client.h.

◆ endtime

float beam_t::endtime

Definition at line 92 of file client.h.

◆ entity

int beam_t::entity

Definition at line 88 of file client.h.

◆ lightning

int beam_t::lightning

Definition at line 90 of file client.h.

◆ model

struct model_s* beam_t::model

Definition at line 91 of file client.h.

Referenced by CL_RelinkBeams().

◆ start

vec3_t beam_t::start

Definition at line 93 of file client.h.


The documentation for this struct was generated from the following file: