DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
bih_t Struct Reference

#include <bih.h>

+ Collaboration diagram for bih_t:

Data Fields

int error
 
bih_leaf_tleafs
 
intleafsort
 
intleafsortscratch
 
int maxnodes
 
float maxs [3]
 
float mins [3]
 
bih_node_tnodes
 
int numleafs
 
int numnodes
 
int rootnode
 

Detailed Description

Definition at line 69 of file bih.h.

Field Documentation

◆ error

int bih_t::error

Definition at line 85 of file bih.h.

Referenced by BIH_Build(), and BIH_BuildNode().

◆ leafs

◆ leafsort

int* bih_t::leafsort

Definition at line 86 of file bih.h.

Referenced by BIH_Build().

◆ leafsortscratch

int* bih_t::leafsortscratch

Definition at line 87 of file bih.h.

Referenced by BIH_Build(), and BIH_BuildNode().

◆ maxnodes

int bih_t::maxnodes

Definition at line 84 of file bih.h.

Referenced by BIH_Build(), BIH_BuildNode(), and Mod_MakeCollisionBIH().

◆ maxs

float bih_t::maxs[3]

Definition at line 81 of file bih.h.

Referenced by BIH_Build().

◆ mins

float bih_t::mins[3]

Definition at line 80 of file bih.h.

Referenced by BIH_Build().

◆ nodes

◆ numleafs

int bih_t::numleafs

Definition at line 73 of file bih.h.

Referenced by BIH_Build().

◆ numnodes

int bih_t::numnodes

Definition at line 76 of file bih.h.

Referenced by BIH_Build(), BIH_BuildNode(), and Mod_MakeCollisionBIH().

◆ rootnode


The documentation for this struct was generated from the following file: