![]() |
DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
|
|
#include <bih.h>
Data Fields | |
int | error |
bih_leaf_t * | leafs |
int * | leafsort |
int * | leafsortscratch |
int | maxnodes |
float | maxs [3] |
float | mins [3] |
bih_node_t * | nodes |
int | numleafs |
int | numnodes |
int | rootnode |
int bih_t::error |
Definition at line 85 of file bih.h.
Referenced by BIH_Build(), and BIH_BuildNode().
bih_leaf_t* bih_t::leafs |
Definition at line 74 of file bih.h.
Referenced by BIH_Build(), BIH_BuildNode(), BIH_GetTriangleListForBox_Node(), Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), Mod_CollisionBIH_TracePoint(), R_DrawDebugModel(), R_Q1BSP_CallRecursiveGetLightInfo(), and R_Q1BSP_RecursiveGetLightInfo_BIH().
int* bih_t::leafsort |
Definition at line 86 of file bih.h.
Referenced by BIH_Build().
int* bih_t::leafsortscratch |
Definition at line 87 of file bih.h.
Referenced by BIH_Build(), and BIH_BuildNode().
int bih_t::maxnodes |
Definition at line 84 of file bih.h.
Referenced by BIH_Build(), BIH_BuildNode(), and Mod_MakeCollisionBIH().
float bih_t::maxs[3] |
Definition at line 81 of file bih.h.
Referenced by BIH_Build().
float bih_t::mins[3] |
Definition at line 80 of file bih.h.
Referenced by BIH_Build().
bih_node_t* bih_t::nodes |
Definition at line 77 of file bih.h.
Referenced by BIH_Build(), BIH_BuildNode(), BIH_GetTriangleListForBox_Node(), Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), Mod_CollisionBIH_TracePoint(), Mod_MakeCollisionBIH(), and R_Q1BSP_RecursiveGetLightInfo_BIH().
int bih_t::numleafs |
Definition at line 73 of file bih.h.
Referenced by BIH_Build().
int bih_t::numnodes |
Definition at line 76 of file bih.h.
Referenced by BIH_Build(), BIH_BuildNode(), and Mod_MakeCollisionBIH().
int bih_t::rootnode |
Definition at line 78 of file bih.h.
Referenced by BIH_Build(), BIH_GetTriangleListForBox(), Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), Mod_CollisionBIH_TracePoint(), and R_Q1BSP_RecursiveGetLightInfo_BIH().