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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
| int | active |
| int | endframe |
| int | frame |
| double | frame1time |
| double | frame2time |
| float | framerate |
| model_t * | model |
| vec3_t | origin |
| int | startframe |
| double | starttime |
| int cl_effect_t::active |
Definition at line 72 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
| int cl_effect_t::endframe |
Definition at line 78 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
| int cl_effect_t::frame |
Definition at line 80 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
| double cl_effect_t::frame1time |
Definition at line 81 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
| double cl_effect_t::frame2time |
Definition at line 82 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
| float cl_effect_t::framerate |
Definition at line 75 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
| model_t* cl_effect_t::model |
Definition at line 76 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
| vec3_t cl_effect_t::origin |
Definition at line 73 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
| int cl_effect_t::startframe |
Definition at line 77 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
| double cl_effect_t::starttime |
Definition at line 74 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().