DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
cl_effect_t Struct Reference

#include <client.h>

+ Collaboration diagram for cl_effect_t:

Data Fields

int active
 
int endframe
 
int frame
 
double frame1time
 
double frame2time
 
float framerate
 
model_tmodel
 
vec3_t origin
 
int startframe
 
double starttime
 

Detailed Description

Definition at line 70 of file client.h.

Field Documentation

◆ active

int cl_effect_t::active

Definition at line 72 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().

◆ endframe

int cl_effect_t::endframe

Definition at line 78 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().

◆ frame

int cl_effect_t::frame

Definition at line 80 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().

◆ frame1time

double cl_effect_t::frame1time

Definition at line 81 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().

◆ frame2time

double cl_effect_t::frame2time

Definition at line 82 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().

◆ framerate

float cl_effect_t::framerate

Definition at line 75 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().

◆ model

model_t* cl_effect_t::model

Definition at line 76 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().

◆ origin

vec3_t cl_effect_t::origin

Definition at line 73 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().

◆ startframe

int cl_effect_t::startframe

Definition at line 77 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().

◆ starttime

double cl_effect_t::starttime

Definition at line 74 of file client.h.

Referenced by CL_Effect(), and CL_RelinkEffects().


The documentation for this struct was generated from the following file: