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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
int | active |
int | endframe |
int | frame |
double | frame1time |
double | frame2time |
float | framerate |
model_t * | model |
vec3_t | origin |
int | startframe |
double | starttime |
int cl_effect_t::active |
Definition at line 72 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
int cl_effect_t::endframe |
Definition at line 78 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
int cl_effect_t::frame |
Definition at line 80 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
double cl_effect_t::frame1time |
Definition at line 81 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
double cl_effect_t::frame2time |
Definition at line 82 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
float cl_effect_t::framerate |
Definition at line 75 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
model_t* cl_effect_t::model |
Definition at line 76 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
vec3_t cl_effect_t::origin |
Definition at line 73 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
int cl_effect_t::startframe |
Definition at line 77 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().
double cl_effect_t::starttime |
Definition at line 74 of file client.h.
Referenced by CL_Effect(), and CL_RelinkEffects().