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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <collision.h>
Data Fields | |
| union { | |
| struct { | |
| vec_t dist | |
| vec3_t normal | |
| } | |
| vec4_t normal_and_dist | |
| }; | |
| int | q3surfaceflags |
| const struct texture_s * | texture |
Definition at line 88 of file collision.h.
| union { ... } colplanef_t |
| vec_t colplanef_t::dist |
Definition at line 97 of file collision.h.
Referenced by Collision_BrushForBox(), Collision_CalcPlanesForTriangleBrushFloat(), Collision_ClipTrace_Box(), Collision_NewBrushFromPlanes(), Collision_PointInsideBrushFloat(), Collision_PrintBrushAsQHull(), Collision_TraceLineBrushFloat(), Collision_TracePointBrushFloat(), Collision_TransformBrush(), Collision_TranslateBrush(), Collision_ValidateBrush(), Mod_Q2BSP_LoadBrushes(), and Mod_Q3BSP_LoadBrushes().
| vec3_t colplanef_t::normal |
Definition at line 96 of file collision.h.
Referenced by Collision_BrushForBox(), Collision_CalcPlanesForTriangleBrushFloat(), Collision_ClipTrace_Box(), Collision_NewBrushFromPlanes(), Collision_PointInsideBrushFloat(), Collision_PrintBrushAsQHull(), Collision_TraceBrushBrushFloat(), Collision_TraceLineBrushFloat(), Collision_TracePointBrushFloat(), Collision_TransformBrush(), Collision_TranslateBrush(), Collision_ValidateBrush(), Mod_Q2BSP_LoadBrushes(), and Mod_Q3BSP_LoadBrushes().
| vec4_t colplanef_t::normal_and_dist |
Definition at line 99 of file collision.h.
Referenced by Collision_TransformBrush().
| int colplanef_t::q3surfaceflags |
Definition at line 91 of file collision.h.
Referenced by Collision_BrushForBox(), Collision_ClipTrace_Box(), Collision_NewBrushFromPlanes(), Collision_TraceBrushBrushFloat(), Collision_TraceBrushTriangleFloat(), Collision_TraceBrushTriangleMeshFloat(), Collision_TraceLineBrushFloat(), Mod_Q2BSP_LoadBrushes(), and Mod_Q3BSP_LoadBrushes().
| const struct texture_s* colplanef_t::texture |
Definition at line 90 of file collision.h.
Referenced by Collision_BrushForBox(), Collision_ClipTrace_Box(), Collision_NewBrushFromPlanes(), Collision_TraceBrushBrushFloat(), Collision_TraceBrushTriangleFloat(), Collision_TraceBrushTriangleMeshFloat(), Collision_TraceLineBrushFloat(), Collision_TracePointBrushFloat(), Mod_Q2BSP_LoadBrushes(), and Mod_Q3BSP_LoadBrushes().