DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
colplanef_t Struct Reference

#include <collision.h>

+ Collaboration diagram for colplanef_t:

Data Fields

union { 
 
   struct { 
 
      vec_t   dist 
 
      vec3_t   normal 
 
   }  
 
   vec4_t   normal_and_dist 
 
};  
 
int q3surfaceflags
 
const struct texture_s * texture
 

Detailed Description

Definition at line 88 of file collision.h.

Field Documentation

◆ [union]

union { ... } colplanef_t

◆ dist

◆ normal

◆ normal_and_dist

vec4_t colplanef_t::normal_and_dist

Definition at line 99 of file collision.h.

Referenced by Collision_TransformBrush().

◆ q3surfaceflags

◆ texture


The documentation for this struct was generated from the following file: