DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
decalsystem_t Struct Reference

#include <client.h>

Collaboration diagram for decalsystem_t:

Data Fields

floatcolor4f
tridecal_tdecals
intelement3i
unsigned short * element3s
double lastupdatetime
int maxdecals
model_tmodel
int numdecals
floattexcoord2f
floatvertex3f

Detailed Description

Definition at line 55 of file client.h.

Field Documentation

◆ color4f

float* decalsystem_t::color4f

Definition at line 64 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().

◆ decals

◆ element3i

int* decalsystem_t::element3i

Definition at line 65 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().

◆ element3s

unsigned short* decalsystem_t::element3s

Definition at line 66 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().

◆ lastupdatetime

double decalsystem_t::lastupdatetime

Definition at line 58 of file client.h.

Referenced by R_DrawModelDecals_Entity(), and R_DrawModelDecals_FadeEntity().

◆ maxdecals

int decalsystem_t::maxdecals

Definition at line 59 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle().

◆ model

model_t* decalsystem_t::model

◆ numdecals

int decalsystem_t::numdecals

◆ texcoord2f

float* decalsystem_t::texcoord2f

Definition at line 63 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().

◆ vertex3f

float* decalsystem_t::vertex3f

Definition at line 62 of file client.h.

Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().


The documentation for this struct was generated from the following file: