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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
| float * | color4f |
| tridecal_t * | decals |
| int * | element3i |
| unsigned short * | element3s |
| double | lastupdatetime |
| int | maxdecals |
| model_t * | model |
| int | numdecals |
| float * | texcoord2f |
| float * | vertex3f |
| float* decalsystem_t::color4f |
Definition at line 64 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().
| tridecal_t* decalsystem_t::decals |
Definition at line 61 of file client.h.
Referenced by R_DecalSystem_Reset(), R_DecalSystem_SpawnTriangle(), R_DrawModelDecals_Entity(), and R_DrawModelDecals_FadeEntity().
| int* decalsystem_t::element3i |
Definition at line 65 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().
| unsigned short* decalsystem_t::element3s |
Definition at line 66 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().
| double decalsystem_t::lastupdatetime |
Definition at line 58 of file client.h.
Referenced by R_DrawModelDecals_Entity(), and R_DrawModelDecals_FadeEntity().
| int decalsystem_t::maxdecals |
Definition at line 59 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle().
| model_t* decalsystem_t::model |
Definition at line 57 of file client.h.
Referenced by R_DecalSystem_SplatEntity(), R_DrawModelDecals_Entity(), and R_DrawModelDecals_FadeEntity().
| int decalsystem_t::numdecals |
Definition at line 60 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), R_DrawModelDecals_Entity(), and R_DrawModelDecals_FadeEntity().
| float* decalsystem_t::texcoord2f |
Definition at line 63 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().
| float* decalsystem_t::vertex3f |
Definition at line 62 of file client.h.
Referenced by R_DecalSystem_SpawnTriangle(), and R_DrawModelDecals_Entity().