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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
| vec_t | ambientscale |
| vec3_t | angles |
| vec3_t | color |
| vec_t | corona |
| vec_t | coronasizescale |
| char | cubemapname [64] |
| vec_t | decay |
| vec_t | die |
| vec_t | diffusescale |
| struct entity_render_s * | ent |
| int | flags |
| vec3_t | initialcolor |
| vec_t | initialradius |
| vec_t | intensity |
| matrix4x4_t | matrix |
| struct dlight_s * | next |
| vec3_t | origin |
| vec_t | radius |
| rtlight_t | rtlight |
| int | selected |
| int | shadow |
| vec_t | specularscale |
| int | style |
| vec_t dlight_t::ambientscale |
Definition at line 286 of file client.h.
Referenced by CL_AllocLightFlash(), CL_RelinkLightFlashes(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| vec3_t dlight_t::angles |
Definition at line 246 of file client.h.
Referenced by R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| vec3_t dlight_t::color |
Definition at line 252 of file client.h.
Referenced by CL_AllocLightFlash(), CL_DecayLightFlashes(), CL_RelinkLightFlashes(), R_Shadow_DrawLightSprite_TransparentCallback(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| vec_t dlight_t::corona |
Definition at line 280 of file client.h.
Referenced by CL_AllocLightFlash(), CL_RelinkLightFlashes(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| vec_t dlight_t::coronasizescale |
Definition at line 283 of file client.h.
Referenced by CL_AllocLightFlash(), CL_RelinkLightFlashes(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| char dlight_t::cubemapname[64] |
Definition at line 255 of file client.h.
Referenced by CL_AllocLightFlash(), CL_RelinkLightFlashes(), R_Shadow_DrawLightSprite_TransparentCallback(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| vec_t dlight_t::decay |
Definition at line 264 of file client.h.
Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().
| vec_t dlight_t::die |
Definition at line 236 of file client.h.
Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().
| vec_t dlight_t::diffusescale |
Definition at line 289 of file client.h.
Referenced by CL_AllocLightFlash(), CL_RelinkLightFlashes(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| struct entity_render_s* dlight_t::ent |
Definition at line 239 of file client.h.
Referenced by CL_AllocLightFlash().
| int dlight_t::flags |
Definition at line 295 of file client.h.
Referenced by CL_AllocLightFlash(), CL_RelinkLightFlashes(), R_Shadow_BounceGrid_AssignPhotons_Task(), R_Shadow_BounceGrid_CheckEnable(), R_Shadow_PrepareLights(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| vec3_t dlight_t::initialcolor |
Definition at line 271 of file client.h.
Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().
| vec_t dlight_t::initialradius |
Definition at line 270 of file client.h.
Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().
| vec_t dlight_t::intensity |
Definition at line 267 of file client.h.
Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().
| matrix4x4_t dlight_t::matrix |
Definition at line 249 of file client.h.
Referenced by CL_AllocLightFlash(), and CL_RelinkLightFlashes().
| vec3_t dlight_t::origin |
Definition at line 242 of file client.h.
Referenced by CL_AllocLightFlash(), R_Shadow_DrawLightSprite_TransparentCallback(), R_Shadow_DrawLightSprites(), R_Shadow_SaveWorldLights(), R_Shadow_SelectLightInView(), and R_Shadow_UpdateWorldLight().
| vec_t dlight_t::radius |
Definition at line 261 of file client.h.
Referenced by CL_AllocLightFlash(), CL_DecayLightFlashes(), CL_RelinkLightFlashes(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| rtlight_t dlight_t::rtlight |
Definition at line 301 of file client.h.
Referenced by CL_RelinkLightFlashes(), R_CompleteLightPoint(), R_Shadow_BounceGrid_AssignPhotons_Task(), R_Shadow_BounceGrid_CheckEnable(), R_Shadow_BounceGrid_UpdateSpacing(), R_Shadow_DrawCoronas(), R_Shadow_FreeWorldLight(), R_Shadow_GetRTLightInfo(), R_Shadow_PrepareLights(), R_Shadow_UncompileWorldLights(), and R_Shadow_UpdateWorldLight().
| int dlight_t::selected |
Definition at line 258 of file client.h.
Referenced by R_Shadow_DrawLightSprite_TransparentCallback().
| int dlight_t::shadow |
Definition at line 277 of file client.h.
Referenced by CL_AllocLightFlash(), CL_RelinkLightFlashes(), R_Shadow_DrawLightSprite_TransparentCallback(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| vec_t dlight_t::specularscale |
Definition at line 292 of file client.h.
Referenced by CL_AllocLightFlash(), CL_RelinkLightFlashes(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().
| int dlight_t::style |
Definition at line 274 of file client.h.
Referenced by CL_AllocLightFlash(), CL_RelinkLightFlashes(), R_Shadow_SaveWorldLights(), and R_Shadow_UpdateWorldLight().