DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
dlight_t Struct Reference

#include <client.h>

+ Collaboration diagram for dlight_t:

Data Fields

vec_t ambientscale
 
vec3_t angles
 
vec3_t color
 
vec_t corona
 
vec_t coronasizescale
 
char cubemapname [64]
 
vec_t decay
 
vec_t die
 
vec_t diffusescale
 
struct entity_render_s * ent
 
int flags
 
vec3_t initialcolor
 
vec_t initialradius
 
vec_t intensity
 
matrix4x4_t matrix
 
struct dlight_s * next
 
vec3_t origin
 
vec_t radius
 
rtlight_t rtlight
 
int selected
 
int shadow
 
vec_t specularscale
 
int style
 

Detailed Description

Definition at line 232 of file client.h.

Field Documentation

◆ ambientscale

◆ angles

◆ color

◆ corona

◆ coronasizescale

◆ cubemapname

◆ decay

vec_t dlight_t::decay

Definition at line 264 of file client.h.

Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().

◆ die

vec_t dlight_t::die

Definition at line 236 of file client.h.

Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().

◆ diffusescale

◆ ent

struct entity_render_s* dlight_t::ent

Definition at line 239 of file client.h.

Referenced by CL_AllocLightFlash().

◆ flags

◆ initialcolor

vec3_t dlight_t::initialcolor

Definition at line 271 of file client.h.

Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().

◆ initialradius

vec_t dlight_t::initialradius

Definition at line 270 of file client.h.

Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().

◆ intensity

vec_t dlight_t::intensity

Definition at line 267 of file client.h.

Referenced by CL_AllocLightFlash(), and CL_DecayLightFlashes().

◆ matrix

matrix4x4_t dlight_t::matrix

Definition at line 249 of file client.h.

Referenced by CL_AllocLightFlash(), and CL_RelinkLightFlashes().

◆ next

struct dlight_s* dlight_t::next

Definition at line 298 of file client.h.

◆ origin

◆ radius

◆ rtlight

◆ selected

int dlight_t::selected

Definition at line 258 of file client.h.

Referenced by R_Shadow_DrawLightSprite_TransparentCallback(), and R_Shadow_SelectLight().

◆ shadow

◆ specularscale

◆ style


The documentation for this struct was generated from the following file: