DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
drawqueuemesh_t Struct Reference

#include <draw.h>

+ Collaboration diagram for drawqueuemesh_t:

Data Fields

floatdata_color4f
 
intdata_element3i
 
unsigned short * data_element3s
 
floatdata_texcoord2f
 
floatdata_vertex3f
 
int num_triangles
 
int num_vertices
 
rtexture_ttexture
 

Detailed Description

Definition at line 60 of file draw.h.

Field Documentation

◆ data_color4f

float* drawqueuemesh_t::data_color4f

Definition at line 69 of file draw.h.

◆ data_element3i

int* drawqueuemesh_t::data_element3i

Definition at line 65 of file draw.h.

◆ data_element3s

unsigned short* drawqueuemesh_t::data_element3s

Definition at line 66 of file draw.h.

◆ data_texcoord2f

float* drawqueuemesh_t::data_texcoord2f

Definition at line 68 of file draw.h.

◆ data_vertex3f

float* drawqueuemesh_t::data_vertex3f

Definition at line 67 of file draw.h.

◆ num_triangles

int drawqueuemesh_t::num_triangles

Definition at line 63 of file draw.h.

◆ num_vertices

int drawqueuemesh_t::num_vertices

Definition at line 64 of file draw.h.

◆ texture

rtexture_t* drawqueuemesh_t::texture

Definition at line 62 of file draw.h.


The documentation for this struct was generated from the following file: