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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_brush.h>
Data Fields | |
vec3_t | clip_maxs |
vec3_t | clip_mins |
vec3_t | clip_size |
mclipnode_t * | clipnodes |
int | firstclipnode |
int | lastclipnode |
mplane_t * | planes |
Definition at line 207 of file model_brush.h.
vec3_t hull_t::clip_maxs |
Definition at line 214 of file model_brush.h.
Referenced by Mod_Q1BSP_LoadClipnodes().
vec3_t hull_t::clip_mins |
Definition at line 213 of file model_brush.h.
Referenced by Mod_Q1BSP_LoadClipnodes(), and Mod_Q1BSP_TraceBox().
vec3_t hull_t::clip_size |
Definition at line 215 of file model_brush.h.
Referenced by Mod_Q1BSP_LoadClipnodes(), and Mod_Q1BSP_RoundUpToHullSize().
mclipnode_t* hull_t::clipnodes |
Definition at line 209 of file model_brush.h.
Referenced by Collision_ClipTrace_Box(), Mod_Q1BSP_LoadClipnodes(), Mod_Q1BSP_MakeHull0(), Mod_Q1BSP_RecursiveHullCheck(), and Mod_Q1BSP_RecursiveHullCheckPoint().
int hull_t::firstclipnode |
Definition at line 211 of file model_brush.h.
Referenced by Collision_ClipTrace_Box(), Mod_BSP_FinalizePortals(), Mod_BSP_MakePortals(), Mod_Q1BSP_LoadClipnodes(), Mod_Q1BSP_MakeHull0(), Mod_Q1BSP_TraceBox(), Mod_Q1BSP_TraceLine(), Mod_Q1BSP_TraceLineAgainstSurfaces(), Mod_Q1BSP_TracePoint(), and R_Stain().
int hull_t::lastclipnode |
Definition at line 212 of file model_brush.h.
Referenced by Collision_ClipTrace_Box(), Mod_Q1BSP_LoadClipnodes(), and Mod_Q1BSP_MakeHull0().
mplane_t* hull_t::planes |
Definition at line 210 of file model_brush.h.
Referenced by Collision_ClipTrace_Box(), Mod_Q1BSP_LoadClipnodes(), Mod_Q1BSP_MakeHull0(), Mod_Q1BSP_RecursiveHullCheck(), and Mod_Q1BSP_RecursiveHullCheckPoint().