DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
hull_t Struct Reference

#include <model_brush.h>

+ Collaboration diagram for hull_t:

Data Fields

vec3_t clip_maxs
 
vec3_t clip_mins
 
vec3_t clip_size
 
mclipnode_tclipnodes
 
int firstclipnode
 
int lastclipnode
 
mplane_tplanes
 

Detailed Description

Definition at line 207 of file model_brush.h.

Field Documentation

◆ clip_maxs

vec3_t hull_t::clip_maxs

Definition at line 214 of file model_brush.h.

Referenced by Mod_Q1BSP_LoadClipnodes().

◆ clip_mins

vec3_t hull_t::clip_mins

Definition at line 213 of file model_brush.h.

Referenced by Mod_Q1BSP_LoadClipnodes(), and Mod_Q1BSP_TraceBox().

◆ clip_size

vec3_t hull_t::clip_size

Definition at line 215 of file model_brush.h.

Referenced by Mod_Q1BSP_LoadClipnodes(), and Mod_Q1BSP_RoundUpToHullSize().

◆ clipnodes

◆ firstclipnode

◆ lastclipnode

int hull_t::lastclipnode

◆ planes


The documentation for this struct was generated from the following file: