DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
mportal_t Struct Reference

#include <model_brush.h>

+ Collaboration diagram for mportal_t:

Data Fields

mleaf_there
 
vec3_t maxs
 
vec3_t mins
 
struct mportal_s * next
 
int numpoints
 
mleaf_tpast
 
mplane_t plane
 
mvertex_tpoints
 
double tracetime
 

Detailed Description

Definition at line 219 of file model_brush.h.

Field Documentation

◆ here

mleaf_t* mportal_t::here

Definition at line 222 of file model_brush.h.

Referenced by Mod_BSP_FinalizePortals(), and R_DrawPortal_Callback().

◆ maxs

vec3_t mportal_t::maxs

Definition at line 226 of file model_brush.h.

Referenced by Mod_BSP_FinalizePortals(), R_DrawPortals(), and R_View_WorldVisibility().

◆ mins

vec3_t mportal_t::mins

Definition at line 226 of file model_brush.h.

Referenced by Mod_BSP_FinalizePortals(), R_DrawPortals(), and R_View_WorldVisibility().

◆ next

◆ numpoints

◆ past

◆ plane

mplane_t mportal_t::plane

◆ points

◆ tracetime

double mportal_t::tracetime

Definition at line 228 of file model_brush.h.

Referenced by R_View_WorldVisibility().


The documentation for this struct was generated from the following file: