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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_brush.h>
Data Fields | |
mleaf_t * | here |
vec3_t | maxs |
vec3_t | mins |
struct mportal_s * | next |
int | numpoints |
mleaf_t * | past |
mplane_t | plane |
mvertex_t * | points |
double | tracetime |
Definition at line 219 of file model_brush.h.
mleaf_t* mportal_t::here |
Definition at line 222 of file model_brush.h.
Referenced by Mod_BSP_FinalizePortals(), and R_DrawPortal_Callback().
vec3_t mportal_t::maxs |
Definition at line 226 of file model_brush.h.
Referenced by Mod_BSP_FinalizePortals(), R_DrawPortals(), and R_View_WorldVisibility().
vec3_t mportal_t::mins |
Definition at line 226 of file model_brush.h.
Referenced by Mod_BSP_FinalizePortals(), R_DrawPortals(), and R_View_WorldVisibility().
struct mportal_s* mportal_t::next |
Definition at line 221 of file model_brush.h.
Referenced by Mod_BSP_FinalizePortals(), Portal_RecursiveFlow(), Portal_RecursiveFlowSearch(), R_DrawPortals(), R_Q1BSP_RecursiveGetLightInfo_BSP(), and R_View_WorldVisibility().
int mportal_t::numpoints |
Definition at line 224 of file model_brush.h.
Referenced by Mod_BSP_FinalizePortals(), Portal_RecursiveFlow(), Portal_RecursiveFlowSearch(), R_DrawPortal_Callback(), R_DrawPortals(), and R_Q1BSP_RecursiveGetLightInfo_BSP().
mleaf_t* mportal_t::past |
Definition at line 223 of file model_brush.h.
Referenced by Mod_BSP_FinalizePortals(), Portal_RecursiveFlow(), Portal_RecursiveFlowSearch(), R_DrawPortal_Callback(), and R_View_WorldVisibility().
mplane_t mportal_t::plane |
Definition at line 227 of file model_brush.h.
Referenced by Mod_BSP_FinalizePortals(), Portal_RecursiveFlow(), and Portal_RecursiveFlowSearch().
mvertex_t* mportal_t::points |
Definition at line 225 of file model_brush.h.
Referenced by Mod_BSP_FinalizePortals(), Portal_RecursiveFlow(), Portal_RecursiveFlowSearch(), R_DrawPortal_Callback(), R_DrawPortals(), and R_Q1BSP_RecursiveGetLightInfo_BSP().
double mportal_t::tracetime |
Definition at line 228 of file model_brush.h.
Referenced by R_View_WorldVisibility().