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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <r_shadow.h>
Data Fields | |
float | bounceminimumintensity2 |
float | color [3] |
vec3_t | end |
int | numpaths |
r_shadow_bouncegrid_photon_path_t | paths [PHOTON_MAX_PATHS] |
vec3_t | start |
float | startrefractiveindex |
Definition at line 78 of file r_shadow.h.
float r_shadow_bouncegrid_photon_t::bounceminimumintensity2 |
Definition at line 84 of file r_shadow.h.
Referenced by R_Shadow_BounceGrid_AssignPhotons_Task(), and R_Shadow_BounceGrid_TracePhotons_ShotTask().
float r_shadow_bouncegrid_photon_t::color[3] |
Definition at line 83 of file r_shadow.h.
Referenced by R_Shadow_BounceGrid_AssignPhotons_Task(), and R_Shadow_BounceGrid_TracePhotons_ShotTask().
vec3_t r_shadow_bouncegrid_photon_t::end |
Definition at line 82 of file r_shadow.h.
Referenced by R_Shadow_BounceGrid_AssignPhotons_Task(), and R_Shadow_BounceGrid_TracePhotons_ShotTask().
int r_shadow_bouncegrid_photon_t::numpaths |
Definition at line 88 of file r_shadow.h.
Referenced by R_Shadow_BounceGrid_AssignPhotons_Task(), R_Shadow_BounceGrid_Slice(), and R_Shadow_BounceGrid_TracePhotons_Shot().
r_shadow_bouncegrid_photon_path_t r_shadow_bouncegrid_photon_t::paths[PHOTON_MAX_PATHS] |
Definition at line 89 of file r_shadow.h.
Referenced by R_Shadow_BounceGrid_Slice(), and R_Shadow_BounceGrid_TracePhotons_Shot().
vec3_t r_shadow_bouncegrid_photon_t::start |
Definition at line 81 of file r_shadow.h.
Referenced by R_Shadow_BounceGrid_AssignPhotons_Task(), and R_Shadow_BounceGrid_TracePhotons_ShotTask().
float r_shadow_bouncegrid_photon_t::startrefractiveindex |
Definition at line 85 of file r_shadow.h.
Referenced by R_Shadow_BounceGrid_AssignPhotons_Task(), and R_Shadow_BounceGrid_TracePhotons_ShotTask().