DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
r_shadow_bouncegrid_photon_t Struct Reference

#include <r_shadow.h>

+ Collaboration diagram for r_shadow_bouncegrid_photon_t:

Data Fields

float bounceminimumintensity2
 
float color [3]
 
vec3_t end
 
int numpaths
 
r_shadow_bouncegrid_photon_path_t paths [PHOTON_MAX_PATHS]
 
vec3_t start
 
float startrefractiveindex
 

Detailed Description

Definition at line 78 of file r_shadow.h.

Field Documentation

◆ bounceminimumintensity2

float r_shadow_bouncegrid_photon_t::bounceminimumintensity2

◆ color

float r_shadow_bouncegrid_photon_t::color[3]

◆ end

vec3_t r_shadow_bouncegrid_photon_t::end

◆ numpaths

int r_shadow_bouncegrid_photon_t::numpaths

◆ paths

r_shadow_bouncegrid_photon_path_t r_shadow_bouncegrid_photon_t::paths[PHOTON_MAX_PATHS]

Definition at line 89 of file r_shadow.h.

Referenced by R_Shadow_BounceGrid_Slice(), and R_Shadow_BounceGrid_TracePhotons_Shot().

◆ start

vec3_t r_shadow_bouncegrid_photon_t::start

◆ startrefractiveindex

float r_shadow_bouncegrid_photon_t::startrefractiveindex

The documentation for this struct was generated from the following file: