DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
scoreboard_t Struct Reference

#include <client.h>

Collaboration diagram for scoreboard_t:

Data Fields

int colors
int frags
char name [MAX_SCOREBOARDNAME]
float qw_entertime
int qw_movementloss
int qw_packetloss
int qw_ping
char qw_skin [MAX_QPATH]
int qw_spectator
char qw_team [8]
int qw_userid
char qw_userinfo [MAX_USERINFO_STRING]

Detailed Description

Definition at line 487 of file client.h.

Field Documentation

◆ colors

int scoreboard_t::colors

◆ frags

int scoreboard_t::frags

Definition at line 490 of file client.h.

Referenced by Sbar_DrawFace(), Sbar_DrawFrags(), and Sbar_PrintScoreboardItem().

◆ name

char scoreboard_t::name[MAX_SCOREBOARDNAME]

Definition at line 489 of file client.h.

Referenced by Sbar_PrintScoreboardItem().

◆ qw_entertime

float scoreboard_t::qw_entertime

Definition at line 495 of file client.h.

Referenced by Sbar_PrintScoreboardItem().

◆ qw_movementloss

int scoreboard_t::qw_movementloss

Definition at line 498 of file client.h.

◆ qw_packetloss

int scoreboard_t::qw_packetloss

Definition at line 497 of file client.h.

Referenced by Sbar_PrintScoreboardItem().

◆ qw_ping

int scoreboard_t::qw_ping

Definition at line 496 of file client.h.

Referenced by Sbar_PrintScoreboardItem().

◆ qw_skin

char scoreboard_t::qw_skin[MAX_QPATH]

Definition at line 501 of file client.h.

◆ qw_spectator

int scoreboard_t::qw_spectator

Definition at line 499 of file client.h.

Referenced by Sbar_PrintScoreboardItem().

◆ qw_team

char scoreboard_t::qw_team[8]

Definition at line 500 of file client.h.

Referenced by Sbar_PrintScoreboardItem().

◆ qw_userid

int scoreboard_t::qw_userid

Definition at line 493 of file client.h.

◆ qw_userinfo

char scoreboard_t::qw_userinfo[MAX_USERINFO_STRING]

Definition at line 494 of file client.h.


The documentation for this struct was generated from the following file: