DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
scoreboard_t Struct Reference

#include <client.h>

+ Collaboration diagram for scoreboard_t:

Data Fields

int colors
 
int frags
 
char name [MAX_SCOREBOARDNAME]
 
float qw_entertime
 
int qw_movementloss
 
int qw_packetloss
 
int qw_ping
 
char qw_skin [MAX_QPATH]
 
int qw_spectator
 
char qw_team [8]
 
int qw_userid
 
char qw_userinfo [MAX_USERINFO_STRING]
 

Detailed Description

Definition at line 487 of file client.h.

Field Documentation

◆ colors

◆ frags

◆ name

◆ qw_entertime

float scoreboard_t::qw_entertime

Definition at line 495 of file client.h.

Referenced by CL_ParseServerMessage(), Sbar_PrintScoreboardItem(), and VM_CL_getplayerkey().

◆ qw_movementloss

int scoreboard_t::qw_movementloss

Definition at line 498 of file client.h.

Referenced by CL_PingPLReport_f(), and VM_CL_getplayerkey().

◆ qw_packetloss

int scoreboard_t::qw_packetloss

◆ qw_ping

◆ qw_skin

char scoreboard_t::qw_skin[MAX_QPATH]

◆ qw_spectator

int scoreboard_t::qw_spectator

Definition at line 499 of file client.h.

Referenced by QW_CL_ProcessUserInfo(), and Sbar_PrintScoreboardItem().

◆ qw_team

char scoreboard_t::qw_team[8]

Definition at line 500 of file client.h.

Referenced by QW_CL_ProcessUserInfo(), and Sbar_PrintScoreboardItem().

◆ qw_userid

int scoreboard_t::qw_userid

Definition at line 493 of file client.h.

Referenced by CL_User_f(), CL_Users_f(), and QW_CL_UpdateUserInfo().

◆ qw_userinfo

char scoreboard_t::qw_userinfo[MAX_USERINFO_STRING]

Definition at line 494 of file client.h.

Referenced by CL_User_f(), QW_CL_ProcessUserInfo(), QW_CL_SetInfo(), and QW_CL_UpdateUserInfo().


The documentation for this struct was generated from the following file: