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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <common.h>
Data Fields | |
| qbool | allowoverflow |
| if false, do a Sys_Error | |
| qbool | badread |
| int | cursize |
| unsigned char * | data |
| int | maxsize |
| qbool | overflowed |
| set to true if the buffer size failed | |
| int | readcount |
| qbool sizebuf_t::allowoverflow |
if false, do a Sys_Error
Definition at line 50 of file common.h.
Referenced by EntityFrameCSQC_WriteFrame(), SV_ConnectClient(), and SV_SendClientDatagram().
| qbool sizebuf_t::badread |
Definition at line 56 of file common.h.
Referenced by MSG_BeginReading(), MSG_ReadBigFloat(), MSG_ReadBigLong(), MSG_ReadBigShort(), MSG_ReadLittleFloat(), MSG_ReadLittleLong(), and MSG_ReadLittleShort().
| int sizebuf_t::cursize |
Definition at line 54 of file common.h.
Referenced by CL_VM_Parse_CenterPrint(), CL_VM_Parse_Print(), CL_VM_Parse_StuffCmd(), CLVM_ExecuteProgram(), EntityFrame4_WriteFrame(), EntityFrame5_WriteFrame(), EntityFrameCSQC_WriteFrame(), EntityFrameQuake_WriteFrame(), FS_Inflate(), Mod_BSP_LoadSubmodels(), Mod_Q1BSP_Load(), Mod_Q1BSP_LoadClipnodes(), Mod_Q1BSP_LoadEdges(), Mod_Q1BSP_LoadEntities(), Mod_Q1BSP_LoadFaces(), Mod_Q1BSP_LoadLeaffaces(), Mod_Q1BSP_LoadLeafs(), Mod_Q1BSP_LoadLighting(), Mod_Q1BSP_LoadNodes(), Mod_Q1BSP_LoadPlanes(), Mod_Q1BSP_LoadSurfedges(), Mod_Q1BSP_LoadTexinfo(), Mod_Q1BSP_LoadTextures(), Mod_Q1BSP_LoadVertexes(), Mod_Q1BSP_LoadVisibility(), Mod_Q2BSP_Load(), Mod_Q2BSP_LoadAreaPortals(), Mod_Q2BSP_LoadAreas(), Mod_Q2BSP_LoadBrushes(), Mod_Q2BSP_LoadBrushSides(), Mod_Q2BSP_LoadLeafBrushes(), Mod_Q2BSP_LoadLeafs(), Mod_Q2BSP_LoadLighting(), Mod_Q2BSP_LoadNodes(), Mod_Q2BSP_LoadPOP(), Mod_Q2BSP_LoadTexinfo(), Mod_Q2BSP_LoadVisibility(), Mod_VBSP_Load(), Mod_VBSP_LoadEdges(), Mod_VBSP_LoadEntities(), Mod_VBSP_LoadFaces(), Mod_VBSP_LoadPlanes(), Mod_VBSP_LoadSurfedges(), Mod_VBSP_LoadTexinfo(), Mod_VBSP_LoadVertexes(), MSG_ReadBigFloat(), MSG_ReadBigLong(), MSG_ReadBigShort(), MSG_ReadLittleFloat(), MSG_ReadLittleLong(), MSG_ReadLittleShort(), NetConn_Open(), NetConn_SendUnreliableMessage(), PRVM_ConsoleCommand(), PRVM_GameCommand(), PRVM_GetString(), PRVM_Prog_Reset(), PRVM_SetTempString(), SV_FlushBroadcastMessages(), SV_Impact(), SV_ReadClientMessage(), SV_SendClientDatagram(), SV_WriteDemoMessage(), SV_WriteEntitiesToClient(), SV_WriteUnreliableMessages(), SVVM_ExecuteProgram(), and W_ConvertWAD3TextureBGRA().
| unsigned char* sizebuf_t::data |
Definition at line 52 of file common.h.
Referenced by CL_KeepaliveMessage(), CL_VM_Init(), FS_Inflate(), Mod_Q1BSP_Load(), Mod_Q1BSP_LoadFaces(), Mod_Q1BSP_LoadLighting(), Mod_Q1BSP_LoadTextures(), Mod_Q2BSP_Load(), Mod_Q2BSP_LoadVisibility(), Mod_VBSP_Load(), Mod_VBSP_LoadFaces(), MSG_ReadBigFloat(), MSG_ReadBigLong(), MSG_ReadBigShort(), MSG_ReadLittleFloat(), MSG_ReadLittleLong(), MSG_ReadLittleShort(), NetConn_ConnectionEstablished(), NetConn_Open(), NetConn_SendUnreliableMessage(), PRVM_GetString(), PRVM_Prog_Reset(), PRVM_SetEngineString(), PRVM_SetTempString(), SV_ConnectClient(), SV_SendClientDatagram(), SV_SendServerinfo(), SV_WriteDemoMessage(), SV_WriteUnreliableMessages(), W_ConvertWAD3TextureBGRA(), and W_GetTextureBGRA().
| int sizebuf_t::maxsize |
Definition at line 53 of file common.h.
Referenced by CL_KeepaliveMessage(), CL_VM_Init(), FS_Inflate(), NetConn_ConnectionEstablished(), NetConn_Open(), PRVM_GetString(), PRVM_SetEngineString(), PRVM_SetTempString(), SV_ConnectClient(), SV_FlushBroadcastMessages(), SV_SendClientDatagram(), and SV_SendServerinfo().
| qbool sizebuf_t::overflowed |
set to true if the buffer size failed
Definition at line 51 of file common.h.
Referenced by EntityFrameCSQC_WriteFrame(), and NetConn_SendUnreliableMessage().
| int sizebuf_t::readcount |
Definition at line 55 of file common.h.
Referenced by Mod_Q1BSP_LoadTextures(), Mod_Q2BSP_LoadAreaPortals(), Mod_Q2BSP_LoadAreas(), Mod_Q2BSP_LoadPOP(), Mod_Q2BSP_LoadVisibility(), MSG_BeginReading(), MSG_ReadBigFloat(), MSG_ReadBigLong(), MSG_ReadBigShort(), MSG_ReadLittleFloat(), MSG_ReadLittleLong(), and MSG_ReadLittleShort().