DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
viddef_mode_t Struct Reference

#include <vid.h>

Collaboration diagram for viddef_mode_t:

Data Fields

int bitsperpixel
qbool desktopfullscreen
 whether the display hardware mode can be changed
int display
qbool fullscreen
int height
float refreshrate
int samples
qbool stereobuffer
int width

Detailed Description

Definition at line 55 of file vid.h.

Field Documentation

◆ bitsperpixel

int viddef_mode_t::bitsperpixel

Definition at line 62 of file vid.h.

Referenced by VID_Restart_f().

◆ desktopfullscreen

qbool viddef_mode_t::desktopfullscreen

whether the display hardware mode can be changed

Definition at line 59 of file vid.h.

Referenced by VID_Restart_f().

◆ display

int viddef_mode_t::display

Definition at line 57 of file vid.h.

Referenced by VID_Restart_f().

◆ fullscreen

qbool viddef_mode_t::fullscreen

Definition at line 58 of file vid.h.

Referenced by VID_Restart_f().

◆ height

int viddef_mode_t::height

Definition at line 61 of file vid.h.

Referenced by VID_Restart_f().

◆ refreshrate

float viddef_mode_t::refreshrate

Definition at line 63 of file vid.h.

Referenced by VID_Restart_f().

◆ samples

int viddef_mode_t::samples

Definition at line 65 of file vid.h.

◆ stereobuffer

qbool viddef_mode_t::stereobuffer

Definition at line 64 of file vid.h.

Referenced by VID_Restart_f().

◆ width

int viddef_mode_t::width

Definition at line 60 of file vid.h.

Referenced by VID_Restart_f().


The documentation for this struct was generated from the following file: