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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <vid.h>
Data Fields | |
| int | bitsperpixel |
| qbool | desktopfullscreen |
| whether the display hardware mode can be changed | |
| int | display |
| qbool | fullscreen |
| int | height |
| float | refreshrate |
| int | samples |
| qbool | stereobuffer |
| int | width |
| int viddef_mode_t::bitsperpixel |
Definition at line 62 of file vid.h.
Referenced by VID_Restart_f().
| qbool viddef_mode_t::desktopfullscreen |
whether the display hardware mode can be changed
Definition at line 59 of file vid.h.
Referenced by VID_Restart_f().
| int viddef_mode_t::display |
Definition at line 57 of file vid.h.
Referenced by VID_Restart_f().
| qbool viddef_mode_t::fullscreen |
Definition at line 58 of file vid.h.
Referenced by VID_Restart_f().
| int viddef_mode_t::height |
Definition at line 61 of file vid.h.
Referenced by VID_Restart_f().
| float viddef_mode_t::refreshrate |
Definition at line 63 of file vid.h.
Referenced by VID_Restart_f().
| qbool viddef_mode_t::stereobuffer |
Definition at line 64 of file vid.h.
Referenced by VID_Restart_f().
| int viddef_mode_t::width |
Definition at line 60 of file vid.h.
Referenced by VID_Restart_f().