DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
viddef_mode_t Struct Reference

#include <vid.h>

+ Collaboration diagram for viddef_mode_t:

Data Fields

int bitsperpixel
 
qbool desktopfullscreen
 whether the display hardware mode can be changed
 
int display
 
qbool fullscreen
 
int height
 
float refreshrate
 
int samples
 
qbool stereobuffer
 
int width
 

Detailed Description

Definition at line 55 of file vid.h.

Field Documentation

◆ bitsperpixel

int viddef_mode_t::bitsperpixel

Definition at line 62 of file vid.h.

Referenced by M_Video_Key(), VID_ApplyDisplayMode(), VID_Mode(), and VID_Restart_f().

◆ desktopfullscreen

qbool viddef_mode_t::desktopfullscreen

whether the display hardware mode can be changed

Definition at line 59 of file vid.h.

Referenced by M_Video_Draw(), M_Video_Key(), VID_ApplyDisplayMode(), VID_InitModeGL(), VID_Mode(), and VID_Restart_f().

◆ display

◆ fullscreen

qbool viddef_mode_t::fullscreen

◆ height

◆ refreshrate

float viddef_mode_t::refreshrate

Definition at line 63 of file vid.h.

Referenced by M_Video_Draw(), M_Video_Key(), VID_ApplyDisplayMode(), VID_Mode(), and VID_Restart_f().

◆ samples

int viddef_mode_t::samples

Definition at line 65 of file vid.h.

Referenced by GL_Setup(), M_Video_Key(), and R_Bloom_StartFrame().

◆ stereobuffer

qbool viddef_mode_t::stereobuffer

Definition at line 64 of file vid.h.

Referenced by CL_UpdateScreen(), R_Stereo_Active(), VID_InitModeGL(), VID_Mode(), and VID_Restart_f().

◆ width


The documentation for this struct was generated from the following file: