|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
Go to the source code of this file.
Macros | |
| #define | angleofs(from, to) |
Functions | |
| ERASEABLE float | anglemods (float v) |
| Return a angle within +/- 360. | |
| ERASEABLE vector | angleofs3 (vector from, vector ang, vector to) |
| Return the angle offset between angle ang and angle of the vector from->to. | |
| ERASEABLE float | shortangle_f (float ang1, float ang2) |
| Return the short angle. | |
| ERASEABLE vector | shortangle_v (vector ang1, vector ang2) |
| ERASEABLE vector | shortangle_vxy (vector ang1, vector ang2) |
Variables | |
| vector | angles |
| angles of the player's model (as opposed to their view which uses .vector v_angle;) in degrees | |
| vector | origin |
| #define angleofs | ( | from, | |
| to ) |
Definition at line 74 of file angle.qc.
Referenced by turret_findtarget(), and turret_validate_target().
Return a angle within +/- 360.
Definition at line 10 of file angle.qc.
References floor().
Referenced by bumblebee_pilot_frame(), Monster_Move_2D(), racer_frame(), raptor_frame(), raptor_rotor_anglefix(), spiderbot_frame(), and turret_track().
Return the angle offset between angle ang and angle of the vector from->to.
Definition at line 60 of file angle.qc.
References ang, normalize(), vectoangles(), and vector.
Referenced by turret_validate_target().
Return the short angle.
Definition at line 23 of file angle.qc.
Referenced by bumblebee_pilot_frame(), Monster_Move(), racer_frame(), raptor_frame(), shortangle_v(), and shortangle_vxy().
Definition at line 39 of file angle.qc.
References shortangle_f(), and vector.
Definition at line 49 of file angle.qc.
References shortangle_f(), and vector.
Referenced by turret_track(), and turret_validate_target().
| vector angles |