12 v -= 360 *
floor(v / 360);
65 if (v_res.x < 0) v_res.x += 360;
66 if (v_res.x > 180) v_res.x -= 360;
68 if (v_res.y < 0) v_res.y += 360;
69 if (v_res.y > 180) v_res.y -= 360;
74#define angleofs(from, to) angleofs3(from.origin, from.angles, to.origin)
ERASEABLE vector shortangle_v(vector ang1, vector ang2)
ERASEABLE float anglemods(float v)
Return a angle within +/- 360.
ERASEABLE vector angleofs3(vector from, vector ang, vector to)
Return the angle offset between angle ang and angle of the vector from->to.
ERASEABLE float shortangle_f(float ang1, float ang2)
Return the short angle.
ERASEABLE vector shortangle_vxy(vector ang1, vector ang2)