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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <client/csqcmodel_hooks.qh>#include <common/resources/cl_resources.qh>#include <lib/csqcmodel/common.qh>#include <common/state.qh>Go to the source code of this file.
Functions | |
| float | AdjustAirAccelQW (float accelqw, float factor) |
| float (entity, float) PlayerPhysplug = #628 | |
| float | GeomLerp (float, float, float) |
| bool | IsFlying (entity a) |
| NET_HANDLE (setpause, bool) | |
| REPLICATE_INIT (bool, cvar_cl_jetpack_jump) | |
| REPLICATE_INIT (bool, cvar_cl_movement_track_canjump) | |
| REPLICATE_INIT (string, cvar_cl_physics) | |
| STATIC_INIT (PHYS_INPUT_BUTTON) | |
| void | unpause_update () |
| #define IS_CLIENT | ( | s | ) |
Definition at line 242 of file player.qh.
Referenced by accuracy_canbegooddamage(), accuracy_isgooddamage(), antilag_getlag(), assault_new_round(), bumblebee_pilot_frame(), ClientCommand_clientversion(), ClientCommand_join(), ClientCommand_selectteam(), ClientCommand_spectate(), ClientCommand_tell(), ClientConnect(), ClientDisconnect(), CSQCModel_CheckUpdate(), CSQCModel_Send(), Damage(), door_touch(), door_trigger_touch(), func_breakable_damage(), GoalTouch(), Heal(), Monster_Remove(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), Physics_Frame(), PingPLReport_Think(), player_powerups_remove_all(), PM_check_frozen(), RadiusDamageForSource(), reset_map(), secret_touch(), SUB_VanishOrRemove(), SV_ParseClientCommand(), sys_phys_update(), TeamBalance_GetTeamCounts(), tracebox_antilag(), traceline_antilag(), turret_targetscore_generic(), turret_validate_target(), VerifyClientEntity(), VoteCommand_call(), W_HitPlotAnalysis(), W_PrepareExplosionByDamage(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Melee_Think(), WarpZone_tracebox_antilag(), and WarpZone_traceline_antilag().
| #define IS_DEAD | ( | s | ) |
Definition at line 245 of file player.qh.
Referenced by _GlobalSound(), accuracy_isgooddamage(), basketball_touch(), beam_think(), bot_serverframe(), bot_shouldattack(), bot_think(), botframe_autowaypoints(), buff_Think(), bumblebee_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CA_count_alive_players(), ca_isEliminated(), ca_LastPlayerForTeam(), CA_PreventStalemate(), CanThrowNade(), ChatBubbleThink(), CheatImpulse(), CheatsAllowed(), check_tdeath(), CL_ExteriorWeaponentity_Think(), CL_Weaponentity_Think(), ClientCommand_voice(), ClientKill_TeamChange(), CommonCommand_editmob(), CreatureFrame_FallDamage(), CSQCPlayer_SetCamera(), CSQCPlayer_SetMinsMaxs(), ctf_FlagThink(), Damage(), dompointtouch(), door_blocked(), door_generic_plat_blocked(), door_trigger_touch(), Drag_CanDrag(), DrownPlayer(), EndFrame(), Fire_AddDamage(), freezetag_isEliminated(), func_ladder_think(), generic_plat_blocked(), havocbot_ai(), havocbot_ast_reset_role(), havocbot_ctf_reset_role(), havocbot_ctf_teamcount(), havocbot_goalrating_item_pickable_check_players(), havocbot_movetogoal(), havocbot_ons_reset_role(), havocbot_role_ast_defense(), havocbot_role_ast_offense(), havocbot_role_ctf_carrier(), havocbot_role_ctf_defense(), havocbot_role_ctf_escort(), havocbot_role_ctf_middle(), havocbot_role_ctf_offense(), havocbot_role_ctf_retriever(), havocbot_role_cts(), havocbot_role_dom(), havocbot_role_ft_freeing(), havocbot_role_ft_offense(), havocbot_role_generic(), havocbot_role_ka_carrier(), havocbot_role_ka_collector(), havocbot_role_kh_carrier(), havocbot_role_kh_defense(), havocbot_role_kh_freelancer(), havocbot_role_kh_offense(), havocbot_role_ons_offense(), havocbot_role_race(), havocbot_role_tka_carrier(), havocbot_role_tka_collector(), Headshot(), Heal(), hk_is_valid_target(), if(), IMPULSE(), IMPULSE(), IMPULSE(), IMPULSE(), IMPULSE(), IMPULSE(), IMPULSE(), IMPULSE(), IMPULSE(), IMPULSE(), instagib_ammocheck(), Item_Touch(), jumppad_push(), ka_TouchEvent(), kh_GetMissingTeams(), kh_Key_Touch(), kh_StartRound(), KillPlayerForTeamChange(), lms_RemovePlayer(), M_Mage_Attack_Spike_Think(), M_Spider_Attack_Web_Explode(), Monster_Anim(), Monster_Attack_Leap_Check(), Monster_Enemy_Check(), Monster_ValidTarget(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_ammo_touch(), nade_darkness_think(), nade_heal_touch(), nade_ice_think(), nades_GiveBonus(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Touch(), plat_center_touch(), plat_crush(), player_anim(), player_powerups(), PlayerFrame(), PlayerHealth(), PlayerThink(), PlayerUseKey(), PM_ClientMovement_UpdateStatus(), PM_dodging(), race_StartCompleting(), racer_frame(), racer_rocket_groundhugger(), racer_rocket_tracker(), raptor_exit(), raptor_frame(), REGISTER_MUTATOR(), ShowRespawnCountdown(), Spawn_Score(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), StrafeHUD_DrawJumpHeight(), Surv_CheckPlayers(), Surv_CheckWinner(), surv_isEliminated(), surv_LastPlayerForTeam(), Surv_RoundStart(), Surv_UpdateScores(), SV_PlayerPhysics(), swamp_think(), sys_phys_update(), target_items_use(), Teleport_Active(), TeleportPlayer(), tka_TouchEvent(), trigger_heal_touch(), trigger_magicear_processmessage(), turret_firecheck(), turret_fusionreactor_firecheck(), turret_hellion_missile_think(), turret_hk_missile_think(), turret_validate_target(), vehicle_impulse(), vehicle_use(), vehicles_enter(), vehicles_exit(), vehicles_locktarget(), vehicles_setreturn(), vehicles_valid_pilot(), W_Arc_Beam_Think(), W_Crylink_Touch_WouldHitFriendly(), W_Devastator_Explode(), W_Devastator_RemoteExplode(), W_Devastator_Think(), W_Electro_Explode(), W_MineLayer_Explode(), W_MineLayer_RemoteExplode(), W_MineLayer_Think(), W_Mortar_Grenade_Explode(), W_Mortar_Grenade_Explode2(), W_Nexball_Touch(), W_Porto_Fail(), W_RocketMinsta_Laser_Explode(), W_Seeker_Missile_Think(), W_Seeker_Tag_Touch(), W_Seeker_Tracker_Think(), W_Seeker_Vollycontroller_Think(), W_Shotgun_Melee_Think(), walker_rocket_think(), weapon_byid_handle(), weapon_group_handle(), WinningCondition_Invasion(), WinningCondition_RanOutOfSpawns(), and X().
| #define IS_DUCKED | ( | s | ) |
Definition at line 210 of file player.qh.
Referenced by CSQCPlayer_Physics(), CSQCPlayer_SetMinsMaxs(), GetPressedKeys(), havocbot_bunnyhop(), havocbot_movetogoal(), HUD_StrafeHUD(), Monster_Anim(), player_anim(), PlayerJump(), PM_check_hitground(), PM_ClientMovement_UpdateStatus(), PM_dodging_GetPressedKeys(), PM_Footsteps(), sys_phys_simulate(), W_HLAC_Attack(), W_HLAC_Attack2(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), and W_MachineGun_Attack_Burst().
| #define IS_JUMP_HELD | ( | s | ) |
Definition at line 203 of file player.qh.
Referenced by CSQCPlayer_Physics(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and PlayerJump().
| #define IS_NOT_A_CLIENT | ( | s | ) |
Definition at line 244 of file player.qh.
Referenced by Fire_ApplyDamage(), Notification_CheckArgs(), reset_map(), WarpZone_Teleport(), and WarpZone_Touch().
| #define IS_PLAYER | ( | s | ) |
Definition at line 243 of file player.qh.
Referenced by _entcs_send(), _GlobalSound(), AddWinners(), AmmoNameFromWeaponentity(), antilag_restore_all(), antilag_takeback_all(), assault_objective_decrease_use(), autoskill(), basketball_touch(), bot_fixcount(), bot_think(), botframe_autowaypoints(), botframe_showwaypointlinks(), buff_Touch(), bumblebee_pilot_frame(), CA_CheckWinner(), CA_count_alive_players(), ca_LastPlayerForTeam(), CA_PreventStalemate(), CA_RoundStart(), calculate_player_respawn_time(), CampaignPreIntermission(), CanThrowNade(), ChatBubbleThink(), CheatImpulse(), CheatsAllowed(), check_tdeath(), checkpoint_passed(), CheckRules_World(), ClearWinners(), ClientCommand_join(), ClientCommand_ready(), ClientCommand_spectate(), ClientCommand_wpeditor(), ClientDisconnect(), ClientKill_TeamChange(), CommonCommand_editmob(), CommonCommand_timeout(), counter_use(), CSQCModel_Send(), ctf_CaptureShield_CheckStatus(), ctf_CheckStalemate(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Return(), ctf_Immediate_Return_Allowed(), ctf_Reset(), ctf_Stalemate_Customize(), Damage(), debugnode(), Domination_RoundStart(), dompointtouch(), door_check_keys(), door_touch(), Drag_CanDrag(), DumpStats(), DynamicHandicap_UpdateHandicap(), EndFrame(), entcs_think(), entcs_update_players(), Fire_AddDamage(), fireBullet_falloff(), football_touch(), fragsfilter_use(), freezetag_Add_Score(), freezetag_CheckWinner(), freezetag_count_alive_players(), freezetag_Freeze(), freezetag_isEliminated(), freezetag_LastPlayerForTeam(), freezetag_Unfreeze(), func_ladder_think(), GameCommand_allspec(), GetResourceLimit(), havocbot_ai(), havocbot_bunnyhop(), havocbot_ctf_reset_role(), havocbot_ctf_teamcount(), havocbot_goalrating_enemyplayers(), havocbot_goalrating_ft_freeplayers(), havocbot_goalrating_item_pickable_check_players(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_movetogoal(), havocbot_role_ctf_defense(), havocbot_role_ft_offense(), Headshot(), hk_is_valid_target(), instagib_ammocheck(), Invasion_CheckWinner(), Invasion_RoundStart(), Inventory_pickupitem(), Item_ItemsTime_SetTimesForAllPlayers(), item_key_touch(), Join(), joinAllowed(), jumppad_push(), ka_TouchEvent(), kh_GetMissingTeams(), kh_Key_Damage(), kh_Key_Think(), kh_Key_Touch(), kh_LoserTeam(), kh_StartRound(), lms_RemovePlayer(), lms_UpdateLeaders(), M_Mage_Defend_Heal(), M_Mage_Defend_Heal_Check(), MatchEnd_RestoreSpectatorAndTeamStatus(), Monster_Dead(), Monster_Move_2D(), monster_setupcolors(), multi_touch(), multi_trigger(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_ammo_touch(), nade_damage(), nade_heal_touch(), nade_ice_think(), nades_GiveBonus(), napalm_damage(), navigation_check_submerged_state(), navigation_poptouchedgoals(), navigation_routerating(), NextLevel(), nJoinAllowed(), Obituary(), ons_CaptureShield_Touch(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Touch(), ons_GeneratorDamage(), ons_GeneratorThink(), Onslaught_CheckWinner(), onslaught_generator_touch(), Onslaught_RoundStart(), plat_center_touch(), plat_outside_touch(), play2team(), player_clear_minigame(), PlayerDamage(), PlayerFrame(), PlayerPostThink(), PlayerPreThink(), PlayerStats_GetGametype(), PlayerUseKey(), PM_ClientMovement_UpdateStatus(), Portal_TeleportPlayer(), Portal_Think(), Portal_Touch(), PutClientInServer(), PutObserverInServer(), race_SendTime(), race_StartCompleting(), RadiusDamageForSource(), ReadyCount(), ReadyRestart_force(), REGISTER_MUTATOR(), reset_map(), round_handler_Think(), sandbox_ObjectFunction_Think(), sandbox_ObjectRemove(), Say(), Score_NicePrint(), score_use(), set_tracewalk_dest(), SetMovetypeFollow(), SetWinners(), shuffleteams(), Spawn_Score(), spawnmonster(), SpectateSet(), SpectateUpdate(), StartFrame(), StrafeHUD_DrawJumpHeight(), SUB_UseTargets_Ex(), Surv_CheckPlayers(), Surv_CheckWinner(), surv_LastPlayerForTeam(), Surv_RoundStart(), Surv_UpdateScores(), swamp_think(), sys_phys_pregame_hold(), sys_phys_update(), target_changelevel_use(), target_invasion_roundend_use(), target_items_use(), target_print_use(), target_teleport_use(), target_voicescript_next(), tdeath(), Teleport_Active(), Teleport_Touch(), TeleportPlayer(), timeout_handler_think(), tka_TouchEvent(), trigger_hurt_touch(), trigger_hurt_use(), trigger_keylock_touch(), trigger_magicear_processmessage(), trigger_secret_touch(), vehicles_crushable(), vehicles_enter(), vehicles_spawn(), vehicles_valid_pilot(), viewloc_think(), visible_to_some_client(), VoteCommand_call(), VoteCommand_master(), VoteCount(), W_Arc_Beam_Think(), W_Devastator_Explode(), W_Electro_Explode(), W_Fireball_Explode(), W_Fireball_LaserPlay(), W_MineLayer_Explode(), W_MineLayer_Think(), W_Mortar_Grenade_Explode(), W_Mortar_Grenade_Explode2(), W_Nexball_Touch(), W_OverkillRocketPropelledChainsaw_Think(), W_RocketMinsta_Laser_Explode(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Melee_Think(), W_WeaponFrame(), WarpZone_PostTeleportPlayer_Callback(), WarpZone_Teleport(), WarpZone_TeleportPlayer(), WaypointSprite_visible_for_player(), WeaponNameFromWeaponentity(), WinningCondition_Invasion(), WinningCondition_LMS(), WinningCondition_Race(), WinningCondition_RanOutOfSpawns(), and WinningConditionHelper().
| #define ITEMS_STAT | ( | s | ) |
Definition at line 214 of file player.qh.
Referenced by CheckPlayerJump(), PM_jetpack(), SV_PlayerPhysics(), and sys_phys_update().
| #define PHYS_ACCELERATE | ( | s | ) |
Definition at line 94 of file player.qh.
Referenced by HUD_Physics(), HUD_StrafeHUD(), sys_phys_simulate(), and sys_phys_update().
| #define PHYS_AIRACCEL_QW | ( | s | ) |
Definition at line 97 of file player.qh.
Referenced by HUD_StrafeHUD(), and sys_phys_simulate().
| #define PHYS_AIRACCEL_QW_STRETCHFACTOR | ( | s | ) |
Definition at line 98 of file player.qh.
Referenced by sys_phys_simulate().
| #define PHYS_AIRACCEL_SIDEWAYS_FRICTION | ( | s | ) |
Definition at line 99 of file player.qh.
Referenced by sys_phys_simulate().
| #define PHYS_AIRACCELERATE | ( | s | ) |
Definition at line 95 of file player.qh.
Referenced by HUD_StrafeHUD(), and sys_phys_update().
| #define PHYS_AIRCONTROL | ( | s | ) |
Definition at line 100 of file player.qh.
Referenced by CPM_PM_Aircontrol(), HUD_StrafeHUD(), and sys_phys_simulate().
| #define PHYS_AIRCONTROL_FLAGS | ( | s | ) |
Definition at line 101 of file player.qh.
Referenced by CPM_PM_Aircontrol(), and HUD_StrafeHUD().
| #define PHYS_AIRCONTROL_PENALTY | ( | s | ) |
Definition at line 102 of file player.qh.
Referenced by CPM_PM_Aircontrol(), and HUD_StrafeHUD().
| #define PHYS_AIRCONTROL_POWER | ( | s | ) |
Definition at line 103 of file player.qh.
Referenced by CPM_PM_Aircontrol(), and HUD_StrafeHUD().
| #define PHYS_AIRSPEEDLIMIT_NONQW | ( | s | ) |
Definition at line 104 of file player.qh.
Referenced by sys_phys_simulate().
| #define PHYS_AIRSTOPACCELERATE | ( | s | ) |
Definition at line 105 of file player.qh.
Referenced by HUD_StrafeHUD(), sys_phys_simulate(), and sys_phys_update().
| #define PHYS_AIRSTOPACCELERATE_FULL | ( | s | ) |
Definition at line 106 of file player.qh.
Referenced by HUD_StrafeHUD(), and sys_phys_simulate().
| #define PHYS_AIRSTRAFEACCEL_QW | ( | s | ) |
Definition at line 108 of file player.qh.
Referenced by sys_phys_simulate().
| #define PHYS_AIRSTRAFEACCELERATE | ( | s | ) |
Definition at line 107 of file player.qh.
Referenced by HUD_StrafeHUD(), sys_phys_simulate(), and sys_phys_update().
| #define PHYS_AMMO_FUEL | ( | s | ) |
Definition at line 110 of file player.qh.
Referenced by CheckPlayerJump(), and PM_jetpack().
| #define PHYS_CL_TRACK_CANJUMP | ( | s | ) |
Definition at line 285 of file player.qh.
Referenced by PlayerJump(), and StrafeHUD_DetermineJumpHeld().
| #define PHYS_CS | ( | s | ) |
Definition at line 258 of file player.qh.
Referenced by CPM_PM_Aircontrol(), MUTATOR_HOOKFUNCTION(), PM_check_blocked(), PM_check_frozen(), PM_ClientMovement_UpdateStatus(), PM_dodging_checkpressedkeys(), PM_dodging_GetPressedKeys(), PM_jetpack(), RaceCarPhysics(), racer_frame(), sys_phys_simulate(), sys_phys_update(), and viewloc_PlayerPhysics().
| #define PHYS_DODGING_FROZEN | ( | s | ) |
Definition at line 112 of file player.qh.
Referenced by PM_check_frozen(), PM_dodging(), and PM_dodging_checkpressedkeys().
| #define PHYS_FIXANGLE | ( | s | ) |
| #define PHYS_FRICTION | ( | s | ) |
Definition at line 114 of file player.qh.
Referenced by HUD_Physics(), HUD_StrafeHUD(), StrafeHUD_DrawSlickDetector(), sys_phys_simulate(), and sys_phys_update().
| #define PHYS_FRICTION_ONLAND | ( | s | ) |
Definition at line 115 of file player.qh.
Referenced by PlayerJump(), and sys_phys_update().
| #define PHYS_FRICTION_REPLICA_DT 0.00390625 |
Definition at line 342 of file player.qh.
Referenced by HUD_StrafeHUD(), and sys_phys_simulate().
| #define PHYS_FRICTION_SLICK | ( | s | ) |
Definition at line 116 of file player.qh.
Referenced by HUD_StrafeHUD(), and sys_phys_simulate().
| #define PHYS_FROZEN | ( | s | ) |
Definition at line 118 of file player.qh.
Referenced by CheckPlayerJump(), determine_force(), PlayerJump(), PM_check_frozen(), PM_ClientMovement_UpdateStatus(), PM_dodging(), PM_dodging_checkpressedkeys(), and sys_phys_simulate().
| #define PHYS_HEALTH | ( | s | ) |
Definition at line 92 of file player.qh.
Referenced by CSQCPlayer_CalcRefdef().
| #define PHYS_HIGHSPEED | ( | s | ) |
Definition at line 120 of file player.qh.
Referenced by Physics_UpdateStats().
| #define PHYS_INPUT_ANGLES | ( | s | ) |
Definition at line 250 of file player.qh.
Referenced by CSQCPlayer_Physics(), HUD_StrafeHUD(), StrafeHUD_DrawVerticalAngle(), and WarpZone_Teleport().
| #define PHYS_INPUT_BUTTON_ATCK | ( | s | ) |
Definition at line 150 of file player.qh.
Referenced by Arc_Smoke(), bot_cmd_pause(), bot_presskeys(), bot_think(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), GetPressedKeys(), havocbot_ai(), havocbot_movetogoal(), IntermissionThink(), ObserverOrSpectatorThink(), PlayerThink(), PM_dodging_GetPressedKeys(), PutPlayerInServer(), racer_frame(), raptor_frame(), raptor_takeoff(), spiderbot_frame(), TEST(), W_Arc_Beam_Think(), W_Hagar_Attack2_Load(), W_HLAC_Attack_Frame(), W_MachineGun_Attack_Frame(), W_OverkillHeavyMachineGun_Attack_Auto(), W_ReloadedAndReady(), and W_WeaponFrame().
| #define PHYS_INPUT_BUTTON_ATCK2 | ( | s | ) |
Definition at line 152 of file player.qh.
Referenced by Arc_Smoke(), bot_cmd_pause(), bot_presskeys(), bot_think(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CSQC_UpdateView(), GetPressedKeys(), havocbot_ai(), havocbot_movetogoal(), IntermissionThink(), MUTATOR_HOOKFUNCTION(), ObserverOrSpectatorThink(), PlayerThink(), PM_dodging_GetPressedKeys(), PutPlayerInServer(), racer_frame(), raptor_frame(), raptor_takeoff(), spiderbot_frame(), spiderbot_rocket_do(), W_Arc_Beam_Think(), W_Devastator_Think(), W_Electro_CheckAttack(), W_Hagar_Attack2_Load(), W_ReloadedAndReady(), and W_WeaponFrame().
| #define PHYS_INPUT_BUTTON_BACKWARD | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON1 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON10 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON11 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON12 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON13 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON14 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON15 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON16 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON2 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON3 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON4 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON5 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON6 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON7 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON8 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON9 | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON_CHAT | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON_PRYDON | ( | s | ) |
| #define PHYS_INPUT_BUTTON_BUTTON_USE | ( | s | ) |
| #define PHYS_INPUT_BUTTON_CHAT | ( | s | ) |
Definition at line 159 of file player.qh.
Referenced by AppendItemcodes(), bot_cmd_pause(), bot_presskeys(), bot_shouldattack(), bot_think(), ChatBubbleThink(), Damage(), GrapplingHook_Damage(), GrapplingHookThink(), kh_GetMissingTeams(), kh_StartRound(), Monster_ValidTarget(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), Pause_TryPause(), PlayerDamage(), PlayerJump(), PM_check_blocked(), Portal_TeleportPlayer(), sys_phys_monitor(), TeleportPlayer(), and unpause_update().
| #define PHYS_INPUT_BUTTON_CROUCH | ( | s | ) |
Definition at line 154 of file player.qh.
Referenced by bot_cmd_pause(), bot_presskeys(), bot_think(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), havocbot_keyboard_movement(), havocbot_movetogoal(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), PM_ClientMovement_UpdateStatus(), PM_jetpack(), racer_align4point(), racer_frame(), raptor_frame(), raptor_takeoff(), spiderbot_frame(), sys_phys_simulate(), toss_nade(), viewloc_PlayerPhysics(), W_Tuba_GetNote(), and waypoint_spawn_fromeditor().
| #define PHYS_INPUT_BUTTON_DODGE | ( | s | ) |
| #define PHYS_INPUT_BUTTON_DRAG | ( | s | ) |
Definition at line 157 of file player.qh.
Referenced by bot_cmd_pause(), bot_think(), and Drag().
| #define PHYS_INPUT_BUTTON_FORWARD | ( | s | ) |
| #define PHYS_INPUT_BUTTON_HOOK | ( | s | ) |
Definition at line 155 of file player.qh.
Referenced by bot_cmd_pause(), bot_presskeys(), bot_think(), IntermissionThink(), PlayerThink(), and W_WeaponFrame().
| #define PHYS_INPUT_BUTTON_INFO | ( | s | ) |
| #define PHYS_INPUT_BUTTON_JETPACK | ( | s | ) |
Definition at line 162 of file player.qh.
Referenced by CheckPlayerJump(), havocbot_movetogoal(), and StrafeHUD_DetermineJumpHeld().
| #define PHYS_INPUT_BUTTON_JUMP | ( | s | ) |
Definition at line 151 of file player.qh.
Referenced by bot_cmd_pause(), bot_presskeys(), bot_think(), bumblebee_pilot_frame(), CheckPlayerJump(), GetPressedKeys(), havocbot_bunnyhop(), havocbot_checkdanger(), havocbot_movetogoal(), IntermissionThink(), ObserverOrSpectatorThink(), PlayerThink(), PM_dodging_GetPressedKeys(), PutPlayerInServer(), racer_frame(), raptor_frame(), spiderbot_frame(), StrafeHUD_DetermineJumpHeld(), sys_phys_fix(), sys_phys_simulate(), TEST(), and W_Tuba_GetNote().
| #define PHYS_INPUT_BUTTON_LEFT | ( | s | ) |
| #define PHYS_INPUT_BUTTON_MASK | ( | s | ) |
Definition at line 189 of file player.qh.
Referenced by sys_phys_monitor(), sys_phys_override(), and sys_phys_update().
| #define PHYS_INPUT_BUTTON_MINIGAME | ( | s | ) |
Definition at line 164 of file player.qh.
Referenced by ChatBubbleThink(), PlayerJump(), and PM_check_blocked().
| #define PHYS_INPUT_BUTTON_PRYDON | ( | s | ) |
| #define PHYS_INPUT_BUTTON_RIGHT | ( | s | ) |
| #define PHYS_INPUT_BUTTON_USE | ( | s | ) |
Definition at line 158 of file player.qh.
Referenced by bot_cmd_pause(), bot_presskeys(), bot_think(), IntermissionThink(), ObserverOrSpectatorThink(), PlayerPreThink(), PlayerThink(), and SpectateCopy().
| #define PHYS_INPUT_BUTTON_ZOOM | ( | s | ) |
Definition at line 153 of file player.qh.
Referenced by bot_think(), CSQC_UpdateView(), PlayerPreThink(), racer_frame(), spiderbot_frame(), and W_Rifle_FireBullet().
| #define PHYS_INPUT_BUTTON_ZOOMSCRIPT | ( | s | ) |
Definition at line 161 of file player.qh.
Referenced by PlayerPreThink(), and W_Rifle_FireBullet().
| #define PHYS_INPUT_FRAMETIME serverdeltatime |
Definition at line 255 of file player.qh.
Referenced by bumblebee_land(), bumblebee_pilot_frame(), raptor_land(), spiderbot_frame(), SUB_CalcMove_controller_think(), and WarpZone_Teleport().
| #define PHYS_INPUT_MOVEVALUES | ( | s | ) |
| #define PHYS_INPUT_TIMELENGTH input_timelength |
Definition at line 254 of file player.qh.
Referenced by CSQCPlayer_Physics(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), Physics_Frame(), SV_PlayerPhysics(), and W_Electro_ExplodeComboThink().
| #define PHYS_INVEHICLE | ( | s | ) |
Definition at line 280 of file player.qh.
Referenced by CSQCPlayer_ApplyBobbing(), and PM_ClientMovement_UpdateStatus().
| #define PHYS_JETPACK_ACCEL_SIDE | ( | s | ) |
Definition at line 122 of file player.qh.
Referenced by PM_jetpack().
| #define PHYS_JETPACK_ACCEL_UP | ( | s | ) |
Definition at line 123 of file player.qh.
Referenced by PM_jetpack().
| #define PHYS_JETPACK_ANTIGRAVITY | ( | s | ) |
Definition at line 124 of file player.qh.
Referenced by PM_jetpack().
| #define PHYS_JETPACK_FUEL | ( | s | ) |
Definition at line 125 of file player.qh.
Referenced by CheckPlayerJump(), and PM_jetpack().
| #define PHYS_JETPACK_MAXSPEED_SIDE | ( | s | ) |
Definition at line 126 of file player.qh.
Referenced by PM_jetpack().
| #define PHYS_JETPACK_MAXSPEED_UP | ( | s | ) |
Definition at line 127 of file player.qh.
Referenced by PM_jetpack().
| #define PHYS_JETPACK_REVERSE_THRUST | ( | s | ) |
Definition at line 128 of file player.qh.
Referenced by PM_jetpack().
| #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS | ( | s | ) |
Definition at line 130 of file player.qh.
Referenced by PlayerJump().
| #define PHYS_JUMPSPEEDCAP_MAX autocvar_cl_jumpspeedcap_max |
Definition at line 283 of file player.qh.
Referenced by PlayerJump().
| #define PHYS_JUMPSPEEDCAP_MIN autocvar_cl_jumpspeedcap_min |
Definition at line 282 of file player.qh.
Referenced by PlayerJump().
| #define PHYS_JUMPVELOCITY | ( | s | ) |
Definition at line 131 of file player.qh.
Referenced by MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and PlayerJump().
| #define PHYS_JUMPVELOCITY_CROUCH | ( | s | ) |
Definition at line 132 of file player.qh.
Referenced by PlayerJump().
| #define PHYS_MAXAIRSPEED | ( | s | ) |
Definition at line 134 of file player.qh.
Referenced by CPM_PM_Aircontrol(), HUD_StrafeHUD(), PM_jetpack(), sys_phys_fixspeed(), and sys_phys_update().
| #define PHYS_MAXAIRSTRAFESPEED | ( | s | ) |
Definition at line 135 of file player.qh.
Referenced by HUD_StrafeHUD(), sys_phys_simulate(), and sys_phys_update().
| #define PHYS_MAXSPEED | ( | s | ) |
Definition at line 136 of file player.qh.
Referenced by HUD_StrafeHUD(), PlayerJump(), PM_AirAccelerate(), RaceCarPhysics(), sys_phys_fixspeed(), sys_phys_simulate(), and sys_phys_update().
| #define PHYS_PL_CROUCH_MAX | ( | s | ) |
Definition at line 85 of file player.qh.
Referenced by CSQCPlayer_SetMinsMaxs().
| #define PHYS_PL_CROUCH_MIN | ( | s | ) |
Definition at line 86 of file player.qh.
Referenced by CSQCPlayer_SetMinsMaxs().
| #define PHYS_PL_CROUCH_VIEWOFS | ( | s | ) |
Definition at line 89 of file player.qh.
Referenced by CSQCPlayer_SetCamera(), and CSQCPlayer_SetMinsMaxs().
| #define PHYS_PL_MAX | ( | s | ) |
Definition at line 83 of file player.qh.
Referenced by CSQCPlayer_SetMinsMaxs().
| #define PHYS_PL_MIN | ( | s | ) |
Definition at line 84 of file player.qh.
Referenced by CSQCPlayer_SetMinsMaxs().
| #define PHYS_PL_VIEWOFS | ( | s | ) |
Definition at line 88 of file player.qh.
Referenced by CSQCPlayer_SetCamera(), and CSQCPlayer_SetMinsMaxs().
| #define PHYS_SLICK_APPLYGRAVITY | ( | s | ) |
Definition at line 148 of file player.qh.
Referenced by sys_phys_update().
| #define PHYS_SLICKACCELERATE | ( | s | ) |
Definition at line 96 of file player.qh.
Referenced by HUD_Physics(), HUD_StrafeHUD(), and sys_phys_simulate().
| #define PHYS_STOPSPEED | ( | s | ) |
Definition at line 138 of file player.qh.
Referenced by HUD_StrafeHUD(), and sys_phys_simulate().
| #define PHYS_TRACK_CANJUMP | ( | s | ) |
Definition at line 140 of file player.qh.
Referenced by PlayerJump(), and StrafeHUD_DetermineJumpHeld().
| #define PHYS_VIEWHEIGHT | ( | s | ) |
Definition at line 91 of file player.qh.
Referenced by CSQCPlayer_SetCamera().
| #define PHYS_WARSOWBUNNY_ACCEL | ( | s | ) |
Definition at line 142 of file player.qh.
Referenced by PM_AirAccelerate().
| #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL | ( | s | ) |
Definition at line 143 of file player.qh.
Referenced by PM_AirAccelerate().
| #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO | ( | s | ) |
Definition at line 144 of file player.qh.
Referenced by PM_AirAccelerate().
| #define PHYS_WARSOWBUNNY_TOPSPEED | ( | s | ) |
Definition at line 145 of file player.qh.
Referenced by PM_AirAccelerate().
| #define PHYS_WARSOWBUNNY_TURNACCEL | ( | s | ) |
Definition at line 146 of file player.qh.
Referenced by PM_AirAccelerate(), and sys_phys_simulate().
| #define PHYS_WORLD_ANGLES | ( | s | ) |
| #define SET_DUCKED | ( | s | ) |
Definition at line 211 of file player.qh.
Referenced by PM_ClientMovement_UpdateStatus().
| #define SET_JUMP_HELD | ( | s | ) |
Definition at line 204 of file player.qh.
Referenced by CheckWaterJump(), PlayerJump(), and sys_phys_simulate().
| #define UNSET_DUCKED | ( | s | ) |
Definition at line 212 of file player.qh.
Referenced by PM_ClientMovement_UpdateStatus(), PutObserverInServer(), PutPlayerInServer(), and vehicles_enter().
| #define UNSET_JUMP_HELD | ( | s | ) |
Definition at line 205 of file player.qh.
Referenced by CheckPlayerJump(), and sys_phys_fix().
| #define WAS_ONGROUND | ( | s | ) |
| #define WAS_ONSLICK | ( | s | ) |
Definition at line 261 of file player.qc.
References bound(), copysign(), and fabs().
Referenced by Physics_UpdateStats(), and PM_Accelerate().
Definition at line 154 of file player.qc.
References fabs().
Referenced by HUD_StrafeHUD(), StrafeHUD_DetermineHudAngle(), and sys_phys_simulate().
| NET_HANDLE | ( | setpause | , |
| bool | ) |
Definition at line 371 of file player.qh.
References boolean, PHYS_INPUT_BUTTON_CHAT, and ReadByte().
| REPLICATE_INIT | ( | bool | , |
| cvar_cl_jetpack_jump | ) |
| REPLICATE_INIT | ( | bool | , |
| cvar_cl_movement_track_canjump | ) |
| REPLICATE_INIT | ( | string | , |
| cvar_cl_physics | ) |
| STATIC_INIT | ( | PHYS_INPUT_BUTTON | ) |
| void unpause_update | ( | ) |
Definition at line 357 of file player.qh.
References MSG_C2S, PHYS_INPUT_BUTTON_CHAT, WriteByte(), and WriteHeader.
Referenced by CSQC_UpdateView().
| bool autocvar_g_footsteps |
Definition at line 54 of file player.qh.
Referenced by PM_Footsteps().
| bool autocvar_g_jump_grunt |
Definition at line 41 of file player.qh.
Referenced by PlayerJump().
| float autocvar_g_maxspeed |
Definition at line 43 of file player.qh.
Referenced by CreatureFrame_FallDamage().
| float autocvar_g_movement_highspeed = 1 |
Definition at line 44 of file player.qh.
Referenced by Physics_UpdateStats().
| bool autocvar_g_movement_highspeed_q3_compat = 0 |
Definition at line 45 of file player.qh.
Referenced by Physics_UpdateStats().
| bool autocvar_g_physics_clientselect |
Definition at line 42 of file player.qh.
Referenced by ClientCommand_physics(), and Physics_ClientOption().
| string autocvar_g_physics_clientselect_default |
Definition at line 40 of file player.qh.
Referenced by Physics_ClientOption().
| string autocvar_g_physics_clientselect_options |
Definition at line 39 of file player.qh.
Referenced by ClientCommand_physics(), and Physics_Valid().
| bool autocvar_speedmeter |
Definition at line 46 of file player.qh.
Referenced by PlayerJump(), and sys_phys_land().
| float autocvar_sv_accelerate |
Definition at line 32 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_airaccel_qw |
Definition at line 15 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_airaccel_qw_stretchfactor |
Definition at line 18 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_airaccel_sideways_friction |
Definition at line 22 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_airaccelerate |
Definition at line 34 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_aircontrol |
Definition at line 23 of file player.qh.
Referenced by Physics_UpdateStats().
| int autocvar_sv_aircontrol_flags |
Definition at line 24 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_aircontrol_penalty |
Definition at line 26 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_aircontrol_power |
Definition at line 25 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_airspeedlimit_nonqw |
Definition at line 17 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_airstopaccelerate |
Definition at line 36 of file player.qh.
Referenced by Physics_UpdateStats().
| bool autocvar_sv_airstopaccelerate_full |
Definition at line 37 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_airstrafeaccel_qw |
Definition at line 16 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_airstrafeaccelerate |
Definition at line 20 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_friction |
Definition at line 31 of file player.qh.
Referenced by Physics_UpdateStats().
| string autocvar_sv_jumpspeedcap_max |
Definition at line 47 of file player.qh.
Referenced by FixClientCvars(), and sys_phys_fixspeed().
| string autocvar_sv_jumpspeedcap_min |
Definition at line 49 of file player.qh.
Referenced by FixClientCvars(), and sys_phys_fixspeed().
| float autocvar_sv_jumpvelocity |
Definition at line 50 of file player.qh.
Referenced by bot_calculate_stepheightvec(), havocbot_movetogoal(), and Physics_UpdateStats().
| float autocvar_sv_jumpvelocity_crouch |
Definition at line 51 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_maxairspeed |
Definition at line 52 of file player.qh.
Referenced by Physics_UpdateStats(), racer_exit(), and raptor_exit().
| float autocvar_sv_maxairstrafespeed |
Definition at line 19 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_maxspeed |
Definition at line 53 of file player.qh.
Referenced by bot_presskeys(), botframe_showwaypointlinks(), havocbot_bunnyhop(), havocbot_dodge(), havocbot_goalrating_enemyplayers(), havocbot_keyboard_movement(), havocbot_movetogoal(), MUTATOR_HOOKFUNCTION(), navigation_goalrating_timeout_can_be_anticipated(), navigation_poptouchedgoals(), Physics_UpdateStats(), PM_Footsteps(), trigger_push_test(), trigger_push_testorigin(), waypoint_getlinearcost(), waypoint_getlinearcost_crouched(), and waypoint_getlinearcost_underwater().
| vector autocvar_sv_player_crouch_maxs = '16 16 25' |
Definition at line 349 of file player.qh.
Referenced by Physics_UpdateStats().
| vector autocvar_sv_player_crouch_mins = '-16 -16 -24' |
Definition at line 350 of file player.qh.
Referenced by Physics_UpdateStats().
| vector autocvar_sv_player_crouch_viewoffset = '0 0 20' |
Definition at line 351 of file player.qh.
Referenced by Physics_UpdateStats().
| vector autocvar_sv_player_maxs = '16 16 45' |
Definition at line 346 of file player.qh.
Referenced by Physics_UpdateStats().
| vector autocvar_sv_player_mins = '-16 -16 -24' |
Definition at line 347 of file player.qh.
Referenced by Physics_UpdateStats().
| vector autocvar_sv_player_viewoffset = '0 0 35' |
Definition at line 348 of file player.qh.
Referenced by Physics_UpdateStats(), and PutObserverInServer().
| float autocvar_sv_slickaccelerate |
Definition at line 35 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_stopspeed |
Definition at line 33 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_track_canjump |
Definition at line 38 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_warsowbunny_accel |
Definition at line 29 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_warsowbunny_airforwardaccel |
Definition at line 27 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_warsowbunny_backtosideratio |
Definition at line 30 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_warsowbunny_topspeed |
Definition at line 28 of file player.qh.
Referenced by Physics_UpdateStats().
| float autocvar_sv_warsowbunny_turnaccel |
Definition at line 21 of file player.qh.
Referenced by Physics_UpdateStats().
| int buttons_old |
Definition at line 67 of file player.qh.
Referenced by sys_phys_monitor().
| entity conveyor |
Definition at line 57 of file player.qh.
Referenced by PutPlayerInServer(), sys_phys_postupdate(), and sys_phys_update().
| entity hook |
Definition at line 239 of file player.qh.
Referenced by CL_Weaponentity_Think(), CreatureFrame_FallDamage(), FireGrapplingHook(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), PM_check_hitground(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), RemoveGrapplingHooks(), and RemoveHook().
| int items |
Definition at line 227 of file player.qh.
Referenced by CheatImpulse(), client_hasweapon(), door_init_shared(), GiveItems(), havocbot_chooseweapon_checkreload(), havocbot_goalrating_item_can_be_left_to_teammate(), havocbot_movetogoal(), instagib_ammocheck(), LinkDoors(), navigation_routetogoal(), NIX_GiveCurrentWeapon(), player_powerups(), player_powerups_remove_all(), player_regen(), PutObserverInServer(), PutPlayerInServer(), spawnfunc(), SpectateCopy(), StartItem(), and sys_phys_fix().
| string lastclassname |
Definition at line 70 of file player.qh.
Referenced by sys_phys_postupdate(), and sys_phys_spectator_control().
| int lastflags |
Definition at line 63 of file player.qh.
Referenced by sys_phys_postupdate().
| float lastground |
Definition at line 64 of file player.qh.
Referenced by football_touch(), PlayerJump(), PM_Footsteps(), sys_phys_postupdate(), and sys_phys_update().
| vector movement |
Definition at line 229 of file player.qh.
Referenced by anticheat_physics(), bumblebee_pilot_frame(), CPM_PM_Aircontrol(), GetPressedKeys(), HUD_StrafeHUD(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), PM_check_frozen(), PM_ClientMovement_UpdateStatus(), PM_dodging_GetPressedKeys(), PM_UpdateButtons(), RaceCarPhysics(), racer_frame(), spiderbot_frame(), StrafeHUD_DetermineForwardKeys(), StrafeHUD_DetermineWishAngle(), sys_phys_fix(), sys_phys_monitor(), sys_phys_simulate(), and W_Tuba_GetNote().
| vector movement_old |
Definition at line 68 of file player.qh.
Referenced by sys_phys_monitor().
| float race_penalty |
Definition at line 59 of file player.qh.
Referenced by penalty_touch(), penalty_use(), spawnfunc(), and spawnfunc().
| float teleport_time |
Definition at line 216 of file player.qh.
Referenced by CheckWaterJump(), Draw_GrapplingHook(), ModelEffect_Draw(), modeleffect_SendEntity(), NET_HANDLE(), sys_phys_update(), W_Hook_Explode2(), W_Hook_ExplodeThink(), W_Tuba_NoteThink(), WaypointSprite_SendEntity(), and WaypointSprite_Think().
| vector v_angle |
Definition at line 237 of file player.qh.
Referenced by _Movetype_Physics_Follow(), anticheat_physics(), bot_aim(), bot_aim_reset(), bot_aimdir(), bot_cmd_aim(), bot_cmd_aimtarget(), bot_cmd_resetaim(), bot_cmd_turn(), bot_think(), bumblebee_pilot_frame(), CheatImpulse(), CheckWaterJump(), CopyBody(), CSQCPlayer_Physics(), Draw_ArcBeam(), dynlight_find_aiment(), havocbot_movetogoal(), InterpolateOrigin_Do(), InterpolateOrigin_Note(), InterpolateOrigin_Undo(), monster_makevectors(), nades_CheckThrow(), NET_HANDLE(), PlayerDamage(), PlayerThink(), PM_dodging(), PM_jetpack(), PM_UpdateButtons(), PutPlayerInServer(), raptor_frame(), sandbox_ObjectSpawn(), SpectateCopy(), sys_phys_monitor(), sys_phys_simulate(), sys_phys_update(), and WarpZone_PlayerPhysics_FixVAngle().
| vector v_angle_old |
Definition at line 69 of file player.qh.
Referenced by sys_phys_monitor().
| bool wasFlying |
Definition at line 65 of file player.qh.
Referenced by PM_check_hitground(), and sys_phys_update().
| float waterlevel |
Definition at line 226 of file player.qh.
Referenced by _Movetype_CheckWater(), _Movetype_Physics_Walk(), CheckPlayerJump(), CreatureFrame_hotliquids(), DrownPlayer(), havocbot_ai(), havocbot_aim(), havocbot_bunnyhop(), havocbot_goalrating_enemyplayers(), havocbot_movetogoal(), IsFlying(), Monster_Move(), movelib_move(), PlayerJump(), PM_check_hitground(), PM_dodging(), pointparticles_SendEntity(), PutPlayerInServer(), sys_phys_simulate(), sys_phys_update(), and walker_move_to().
| float watertype |
Definition at line 225 of file player.qh.
Referenced by _Movetype_CheckWater(), CreatureFrame_hotliquids(), CreatureFrame_Liquids(), DrownPlayer(), PutPlayerInServer(), and sys_phys_simulate().