31#define X(BEGIN, P, END, class, prefix) \
33 P(class, prefix, animtime, float, PRI) \
34 P(class, prefix, damage, float, PRI) \
35 P(class, prefix, delay, float, PRI) \
36 P(class, prefix, edgedamage, float, PRI) \
37 P(class, prefix, force, float, PRI) \
38 P(class, prefix, force_zscale, float, PRI) \
39 P(class, prefix, lifetime, float, PRI) \
40 P(class, prefix, radius, float, PRI) \
41 P(class, prefix, refire, float, PRI) \
42 P(class, prefix, shotangle, float, PRI) \
43 P(class, prefix, speed, float, PRI) \
44 P(class, prefix, spread, float, PRI) \
45 P(class, prefix, switchdelay_drop, float, NONE) \
46 P(class, prefix, switchdelay_raise, float, NONE) \
47 P(class, prefix, weaponreplace, string, NONE) \
48 P(class, prefix, weaponstartoverride, float, NONE) \
49 P(class, prefix, weaponstart, float, NONE) \
50 P(class, prefix, weaponthrowable, float, NONE) \
OffhandBlaster OFFHAND_BLASTER
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float bot_pickupbasevalue
string m_deprecated_netname
string m_canonical_spawnfunc
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
string W_Model(string w_mdl)
#define MODEL(name, path)
string W_Sound(string w_snd)
#define SOUND(name, path)
#define STATIC_INIT(func)
during worldspawn
#define W_PROPS(L, class, prefix)
#define REGISTER_WEAPON(id, inst)
const int WEP_FLAG_CANCLIMB
const int WEP_TYPE_SPLASH
#define SPAWNFUNC_WEAPON(name, weapon)
const int WEP_FLAG_NORMAL