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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | SND(id) |
| #define | SOUND(name, path) |
Functions | |
| void | play2 (entity e, string filename) |
| void | play2all (string samp) |
| void | play2team (float t, string filename) |
| PRECACHE (Sounds) | |
| SOUND (Null, "misc/null") | |
| bool | sound_allowed (int dest, entity e) |
| void | soundat (entity e, vector o, float chan, string samp, float vol, float _atten) |
| void | soundto (float dest, entity e, float chan, string samp, float vol, float atten, float _pitch) |
| void | soundtoat (float _dest, entity e, vector o, float chan, string samp, float vol, float _atten, float _pitch) |
| float | spamsound (entity e, float chan, Sound samp, float vol, float _atten) |
| void | stopsound (entity e, float chan) |
| void | stopsoundto (float _dest, entity e, float chan) |
| #define SND | ( | id | ) |
Definition at line 35 of file all.qh.
Referenced by client_hasweapon(), ctf_FlagSetup(), FireRailgunBullet(), fragsfilter_use(), HitSound(), Item_RespawnCountdown(), kh_LoserTeam(), kh_WinnerTeam(), nades_GiveBonus(), ons_CaptureShield_Touch(), ons_ControlPoint_Icon_Damage(), ons_GeneratorDamage(), ons_GeneratorThink(), Onslaught_CheckWinner(), raptor_frame(), SpawnBall(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), stopsoundto(), SUB_UseTargets_Ex(), target_print_message(), target_speaker_use_activator(), target_speaker_use_on(), TeleportPlayer(), W_MineLayer_Attack(), and W_Reload().
| #define SOUND | ( | name, | |
| path ) |
Definition at line 30 of file all.qh.
Definition at line 116 of file all.qc.
References ATTEN_NONE, CH_INFO, entity(), msg_entity, MSG_ONE, NULL, soundtoat(), and VOL_BASE.
Referenced by client_hasweapon(), door_check_keys(), door_touch(), fragsfilter_use(), item_key_touch(), nades_GiveBonus(), ons_CaptureShield_Touch(), ons_ControlPoint_Icon_Damage(), ons_GeneratorDamage(), play2team(), secret_touch(), SUB_UseTargets_Ex(), target_print_message(), target_voicescript_next(), trigger_keylock_touch(), vehicles_locktarget(), W_MineLayer_Attack(), and W_Reload().
Definition at line 142 of file all.qc.
References _sound, ATTEN_NONE, autocvar_bot_sound_monopoly, CH_INFO, NULL, and VOL_BASE.
Referenced by dompoint_captured(), kh_LoserTeam(), kh_WinnerTeam(), and Onslaught_CheckWinner().
Definition at line 136 of file all.qc.
References autocvar_bot_sound_monopoly, FOREACH_CLIENT, IS_PLAYER, IS_REAL_CLIENT, and play2().
Referenced by ons_ControlPoint_Icon_Damage(), and ons_GeneratorDamage().
| PRECACHE | ( | Sounds | ) |
| SOUND | ( | Null | , |
| "misc/null" | ) |
Definition at line 9 of file all.qc.
References autocvar_bot_sound_monopoly, entity(), IS_REAL_CLIENT, msg_entity, and MSG_ONE.
Referenced by _GlobalSound(), CSQCProjectile(), Damage_DamageInfo(), globalsound(), GrapplingHookSend(), Monster_Damage(), PlayerCorpseDamage(), PlayerDamage(), playersound(), soundto(), soundtoat(), spamsound(), SpawnCasing(), stopsound(), stopsoundto(), vehicles_damage(), Violence_GibSplash_At(), and W_Tuba_NoteSendEntity().
References entity(), and REGISTER_REGISTRY.