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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Classes | |
| class | Model |
Macros | |
| #define | setmodel(this, m) |
| #define setmodel | ( | this, | |
| m ) |
Definition at line 26 of file model.qh.
Referenced by buff_Init(), buff_Think(), buffs_BuffModel_Spawn(), CheatCommand(), CL_SpawnWeaponentity(), CL_WeaponEntity_SetModel(), cpicon_construct(), cpicon_damage(), ctf_CaptureShield_Spawn(), DamageEffect(), DragBox_Think(), electro_orb_setup(), freezetag_Freeze(), Frozen_ice_create(), generator_construct(), generator_damage(), Gib_setmodel(), ka_SpawnBalls(), kh_Initialize(), KillIndicator_Think(), Monster_Dead_Fade(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), nade_darkness_boom(), nade_ice_boom(), nade_napalm_ball(), nade_spawn(), nades_spawn_orb(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_CaptureShield_Spawn(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Reset(), ons_ControlPoint_Setup(), ons_generator_ray_spawn(), orb_setup(), Portal_Spawn(), PutObserverInServer(), RaptorCBShellfragToss(), spawn_held_nade(), spiderbot_blowup(), StartItem(), tka_SpawnBalls(), turret_die(), UpdateChatBubble(), vehicle_addplayerslot(), vehicle_initialize(), vehicles_damage(), void(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_MineLayer_Stick(), W_MuzzleFlash_Model(), WarpZone_Teleport(), and waypoint_setupmodel().