15 setorigin(
this, this.
origin);
21 setsize(
this,
'-1 -1 -1',
'1 1 1');
77 PAR(_(
"%s is a team-based gametype similar to %s where the final goal is to destroy the enemy team core generator. "
78 "In order to destroy the generator, control points on the map (similar to those in %s) must first be captured."),
COLORED_NAME(
this),
COLORED_NAME(MAPINFO_TYPE_ASSAULT),
COLORED_NAME(MAPINFO_TYPE_DOMINATION));
79 PAR(_(
"Since your team can only capture a control point if it is connected to another control point currently owned by your team, you have to systematically work through the map to reach the enemy generator."));
80 PAR(_(
"A control point is captured by walking into it then waiting for it to finish constructing. "
81 "Control points of the opposing team are destroyed by attacking the \"info bot\" that hovers above them, converting the control point to neutral once it is destroyed."));
82 PAR(_(
"When in overtime, the enemy's generator will start to decay, at a faster rate the more control points your team has."));
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
#define COLORED_NAME(this)
#define setmodel(this, m)
#define IL_EACH(this, cond, body)
#define NET_HANDLE(id, param)
#define ReadAngleVector()
#define REGISTER_NET_LINKED(id)
vector autocvar_cl_eventchase_generator_viewoffset
float autocvar_cl_eventchase_generator_distance
IntrusiveList g_onsgenerators
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
int WantEventchase(entity this, bool want_vehiclechase)