28 this.cp_bob_origin_z = 9 * (1 -
cos(1.875 *
time));
35 if (this.punchangle_x > 0)
37 this.punchangle_x = this.punchangle_x - 60 *
frametime;
38 if (this.punchangle_x < 0)
39 this.punchangle_x = 0;
41 else if (this.punchangle_x < 0)
43 this.punchangle_x = this.punchangle_x + 60 *
frametime;
44 if (this.punchangle_x > 0)
45 this.punchangle_x = 0;
48 if (this.punchangle_y > 0)
50 this.punchangle_y = this.punchangle_y - 60 *
frametime;
51 if (this.punchangle_y < 0)
52 this.punchangle_y = 0;
54 else if (this.punchangle_y < 0)
56 this.punchangle_y = this.punchangle_y + 60 *
frametime;
57 if (this.punchangle_y > 0)
58 this.punchangle_y = 0;
61 if (this.punchangle_z > 0)
63 this.punchangle_z = this.punchangle_z - 60 *
frametime;
64 if (this.punchangle_z < 0)
65 this.punchangle_z = 0;
67 else if (this.punchangle_z < 0)
69 this.punchangle_z = this.punchangle_z + 60 *
frametime;
70 if (this.punchangle_z > 0)
71 this.punchangle_z = 0;
74 this.angles_x = this.punchangle_x;
76 this.angles_z = this.punchangle_z;
77 this.angles_y = this.angles_y + 45 *
frametime;
IntrusiveList g_drawables