|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
Go to the source code of this file.
Macros | |
| #define | ALPHA m_alpha |
| #define | CSQCMODEL_AUTOINIT(e) |
| #define | CSQCMODEL_AUTOUPDATE(e) |
| #define | CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE |
| #define | CSQCMODEL_EXTRAPROPERTIES |
| #define | CSQCPLAYER_FORCE_UPDATES 4 |
| #define | CSQCPLAYER_HOOK_POSTCAMERASETUP() |
| #define | GROUNDENTITY_NAME ground_networkentity |
| #define | GROUNDENTITY_TYPE float |
| #define | TAG_ENTITY_NAME tag_networkentity |
| #define | TAG_ENTITY_TYPE float |
| #define | TAG_VIEWLOC_NAME tag_networkviewloc |
| #define | TAG_VIEWLOC_TYPE int |
Variables | |
| float | ground_networkentity |
| float | m_alpha |
| float | tag_networkentity |
| float | tag_networkviewloc |
| #define ALPHA m_alpha |
Definition at line 22 of file csqcmodel_settings.qh.
| #define CSQCMODEL_AUTOINIT | ( | e | ) |
Definition at line 109 of file csqcmodel_settings.qh.
Referenced by CL_SpawnWeaponentity(), ClientConnect(), CopyBody(), func_breakable_setup(), Monster_Spawn(), ons_DelayedControlPoint_Setup(), sandbox_ObjectSpawn(), spawnfunc(), vehicles_exit(), and vehicles_spawn().
| #define CSQCMODEL_AUTOUPDATE | ( | e | ) |
Definition at line 110 of file csqcmodel_settings.qh.
Referenced by bumblebee_land(), CL_ExteriorWeaponentity_Think(), CopyBody_Think(), func_breakable_damage(), func_breakable_destroy(), func_breakable_think(), func_stardust_think(), Monster_Think(), ons_ControlPoint_Reset(), ons_ControlPoint_Think(), PlayerPostThink(), racer_think(), raptor_diethink(), raptor_land(), raptor_takeoff(), sandbox_ObjectFunction_Think(), and vehicles_think().
| #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE |
Definition at line 113 of file csqcmodel_settings.qh.
Referenced by ClientKill_TeamChange(), CSQCModel_Effects_Apply(), CSQCPlayer_ModelAppearance_Apply(), and respawn().
| #define CSQCMODEL_EXTRAPROPERTIES |
Definition at line 45 of file csqcmodel_settings.qh.
| #define CSQCPLAYER_FORCE_UPDATES 4 |
Definition at line 97 of file csqcmodel_settings.qh.
Referenced by CSQCModel_CheckUpdate().
| #define CSQCPLAYER_HOOK_POSTCAMERASETUP | ( | ) |
Definition at line 92 of file csqcmodel_settings.qh.
Referenced by CSQCPlayer_SetCamera().
| #define GROUNDENTITY_NAME ground_networkentity |
Definition at line 25 of file csqcmodel_settings.qh.
| #define GROUNDENTITY_TYPE float |
Definition at line 26 of file csqcmodel_settings.qh.
| #define TAG_ENTITY_NAME tag_networkentity |
Definition at line 14 of file csqcmodel_settings.qh.
| #define TAG_ENTITY_TYPE float |
Definition at line 15 of file csqcmodel_settings.qh.
| #define TAG_VIEWLOC_NAME tag_networkviewloc |
Definition at line 18 of file csqcmodel_settings.qh.
| #define TAG_VIEWLOC_TYPE int |
Definition at line 19 of file csqcmodel_settings.qh.
| float ground_networkentity |
Definition at line 27 of file csqcmodel_settings.qh.
Referenced by CSQCModel_ApplyStairSmoothing(), and CSQCPlayer_ApplySmoothing().
| float m_alpha |
Definition at line 23 of file csqcmodel_settings.qh.
Referenced by CL_Weaponentity_Think(), NET_HANDLE(), and viewmodel_draw().
| float tag_networkentity |
Definition at line 16 of file csqcmodel_settings.qh.
Referenced by CSQCModel_AutoTagIndex_Apply().
| float tag_networkviewloc |
Definition at line 20 of file csqcmodel_settings.qh.
Referenced by viewloc_SetTags().