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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | CSQCMODEL_ENDIF } |
| #define | CSQCMODEL_ENDIF } |
| #define | CSQCMODEL_IF(cond) |
| #define | CSQCMODEL_IF(cond) |
| #define | CSQCMODEL_PROPERTY(flag, t, r, w, f) |
| #define | CSQCMODEL_PROPERTY(flag, t, r, w, f) |
| #define | CSQCMODEL_PROPERTY_SCALED(flag, t, r, w, f, s, mi, ma) |
| #define | CSQCMODEL_PROPERTY_SCALED(flag, t, r, w, f, s, mi, ma) |
Functions | |
| void | CSQCModel_CheckUpdate (entity e) |
| void | CSQCModel_LinkEntity (entity e) |
| bool | CSQCModel_Send (entity this, entity to, int sf) |
| void | CSQCModel_UnlinkEntity (entity e) |
| #define CSQCMODEL_ENDIF } |
| #define CSQCMODEL_ENDIF } |
| #define CSQCMODEL_IF | ( | cond | ) |
| #define CSQCMODEL_IF | ( | cond | ) |
| #define CSQCMODEL_PROPERTY | ( | flag, | |
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| #define CSQCMODEL_PROPERTY | ( | flag, | |
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| #define CSQCMODEL_PROPERTY_SCALED | ( | flag, | |
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| #define CSQCMODEL_PROPERTY_SCALED | ( | flag, | |
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Definition at line 68 of file sv_model.qc.
References ALLPROPERTIES, CSQCMODEL_PROPERTY_FRAME, CSQCMODEL_PROPERTY_FRAME2, CSQCMODEL_PROPERTY_ORIGIN, CSQCMODEL_PROPERTY_TELEPORTED, CSQCPLAYER_FORCE_UPDATES, EF_RESTARTANIM_BIT, EF_TELEPORT_BIT, entity(), IS_CLIENT, random(), and time.
Referenced by CSQCModel_LinkEntity().
Definition at line 122 of file sv_model.qc.
References CSQCModel_CheckUpdate(), CSQCModel_Send(), entity(), and setSendEntity.
Definition at line 28 of file sv_model.qc.
References ALLPROPERTIES, BITSET, entity(), IS_CLIENT, IS_PLAYER, ISPLAYER_CLIENT, ISPLAYER_LOCAL, ISPLAYER_PLAYER, MSG_ENTITY, WriteByte(), and WriteHeader.
Referenced by CSQCModel_LinkEntity().
Definition at line 129 of file sv_model.qc.
References entity(), func_null(), and setSendEntity.
Referenced by Monster_Dead(), and vehicles_enter().