Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
stardust.qc
Go to the documentation of this file.
1#include "stardust.qh"
2#ifdef SVQC
4{
5 this.nextthink = time + 0.25;
7}
8spawnfunc(func_stardust)
9{
10 if(this.model != "") { precache_model(this.model); _setmodel(this, this.model); }
11
12 this.effects = EF_STARDUST;
13
15
17 this.nextthink = time + 0.25;
18}
19#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const float EF_STARDUST
float effects
float time
float nextthink
#define CSQCMODEL_AUTOUPDATE(e)
#define CSQCMODEL_AUTOINIT(e)
model
Definition ent_cs.qc:139
#define setthink(e, f)
#define spawnfunc(id)
Definition spawnfunc.qh:96
void func_stardust_think(entity this)
Definition stardust.qc:3