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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| classfield (Defer).entity owner | |
| void | defer (entity this, float fdelay, void(entity) func) |
| Execute func() after time + fdelay. | |
| void | defer_think (entity this) |
| entityclass (Defer) | |
| void | SUB_Remove (entity this) |
| Remove entity. | |
Execute func() after time + fdelay.
self when func is executed = self when defer is called
Definition at line 29 of file defer.qh.
References defer_think(), entity(), new_pure, setthink, and time.
Referenced by spawnfunc(), sv_notice_join(), TEST(), and trigger_push_test().
| entityclass | ( | Defer | ) |
Remove entity.
Definition at line 13 of file defer.qh.
References entity().
Referenced by CopyBody(), Damage(), defer_think(), dumpnode(), M_Golem_Attack_Lightning_Explode(), Monster_Damage(), Monster_Dead_Damage(), Monster_Delay_Action(), MUTATOR_HOOKFUNCTION(), Net_LinkEntity(), pathlib_deletepath(), pathlib_mknode(), spawn_held_nade(), target_give_init(), trigger_push_touch(), vehicles_projectile(), W_Blaster_Think(), W_HLAC_Attack(), W_HLAC_Attack2(), W_MuzzleFlash_Model_Think(), W_Nexball_Attack2(), W_Seeker_Fire_Tag(), and WarpZone_Teleport().