Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_gamemenu.qh
Go to the documentation of this file.
1
#pragma once
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3
#include "
rootdialog.qh
"
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CLASS
(
XonoticGameMenuDialog
,
XonoticRootDialog
)
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METHOD
(
XonoticGameMenuDialog
,
draw
,
void
(
entity
));
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METHOD
(
XonoticGameMenuDialog
,
destroy
,
void
(
entity
));
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METHOD
(
XonoticGameMenuDialog
,
fill
,
void
(
entity
));
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ATTRIB
(
XonoticGameMenuDialog
,
title
,
string
, _(
"Game menu"
));
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ATTRIB
(
XonoticGameMenuDialog
,
color
,
vector
, SKINCOLOR_DIALOG_QUIT);
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ATTRIB
(
XonoticGameMenuDialog
,
intendedWidth
,
float
, 0.3);
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ATTRIB
(
XonoticGameMenuDialog
,
rows
,
float
, 14);
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ATTRIB
(
XonoticGameMenuDialog
,
columns
,
float
, 1);
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ATTRIB
(
XonoticGameMenuDialog
,
name
,
string
,
"GameMenu"
);
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ATTRIB
(
XonoticGameMenuDialog
,
requiresConnection
,
bool
,
true
);
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ATTRIB
(
XonoticGameMenuDialog
,
joinButton
,
entity
,
world
);
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ENDCLASS
(
XonoticGameMenuDialog
)
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Dialog::ATTRIB
ATTRIB(Dialog, closeButton, entity)
XonoticGameMenuDialog
Definition
dialog_gamemenu.qh:4
XonoticGameMenuDialog::fill
virtual void fill()
XonoticGameMenuDialog::title
string title
Definition
dialog_gamemenu.qh:8
XonoticGameMenuDialog::destroy
virtual void destroy()
XonoticGameMenuDialog::color
vector color
Definition
dialog_gamemenu.qh:9
XonoticGameMenuDialog::requiresConnection
bool requiresConnection
Definition
dialog_gamemenu.qh:14
XonoticGameMenuDialog::joinButton
entity joinButton
Definition
dialog_gamemenu.qh:15
XonoticGameMenuDialog::draw
virtual void draw()
XonoticGameMenuDialog::intendedWidth
float intendedWidth
Definition
dialog_gamemenu.qh:10
XonoticGameMenuDialog::rows
float rows
Definition
dialog_gamemenu.qh:11
XonoticGameMenuDialog::columns
float columns
Definition
dialog_gamemenu.qh:12
XonoticGameMenuDialog::name
string name
Definition
dialog_gamemenu.qh:13
XonoticRootDialog
Definition
rootdialog.qh:4
true
#define true
Definition
csprogsdefs.qh:5
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
world
#define world
Definition
post.qh:15
rootdialog.qh
vector
vector
Definition
self.qh:92
menu
xonotic
dialog_gamemenu.qh
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