Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_settings_misc_reset.qc File Reference
#include "dialog_settings_misc_reset.qh"
#include "textlabel.qh"
#include "commandbutton.qh"
#include "button.qh"
Include dependency graph for dialog_settings_misc_reset.qc:
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Go to the source code of this file.

Functions

void XonoticResetDialog_fill (entity me)

Function Documentation

◆ XonoticResetDialog_fill()

void XonoticResetDialog_fill ( entity me)

Definition at line 7 of file dialog_settings_misc_reset.qc.

8{
9 entity e;
10 me.TR(me);
11 me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to reset all settings?")));
12 me.TR(me);
13 me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("This will create a backup config in your data directory")));
14 me.TR(me);
15 me.TR(me);
16 me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Yes"), '1 0 0', "saveconfig backup.cfg; exec default.cfg", 0));
17 me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
18 e.onClick = Dialog_Close;
19 e.onClickEntity = me;
20}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
void Dialog_Close(entity button, entity me)
Definition dialog.qc:7
entity makeXonoticButton(string theText, vector theColor)
Definition button.qc:10
entity makeXonoticTextLabel(float theAlign, string theText)
Definition textlabel.qc:3

References Dialog_Close(), entity(), makeXonoticButton(), makeXonoticCommandButton(), and makeXonoticTextLabel().