Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_teamselect.qc File Reference
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Functions

entity makeTeamButton (string theName, vector theColor, string commandtheName)
entity makeTeamButton_T (string theName, vector theColor, string commandtheName, string theTooltip)
void XonoticTeamSelectDialog_fill (entity me)
void XonoticTeamSelectDialog_showNotify (entity me)

Function Documentation

◆ makeTeamButton()

entity makeTeamButton ( string theName,
vector theColor,
string commandtheName )

Definition at line 11 of file dialog_teamselect.qc.

12{
13 return makeTeamButton_T(theName, theColor, commandtheName, string_null);
14}
entity makeTeamButton_T(string theName, vector theColor, string commandtheName, string theTooltip)
string string_null
Definition nil.qh:9

References entity(), makeTeamButton_T(), string_null, and vector.

Referenced by XonoticTeamSelectDialog_fill().

◆ makeTeamButton_T()

entity makeTeamButton_T ( string theName,
vector theColor,
string commandtheName,
string theTooltip )

Definition at line 5 of file dialog_teamselect.qc.

6{
7 entity b;
8 b = makeXonoticBigCommandButton_T(theName, theColor, commandtheName, COMMANDBUTTON_CLOSE, theTooltip);
9 return b;
10}
entity makeXonoticBigCommandButton_T(string theText, vector theColor, string theCommand, int theFlags, string theTooltip)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COMMANDBUTTON_CLOSE

References COMMANDBUTTON_CLOSE, entity(), makeXonoticBigCommandButton_T(), and vector.

Referenced by makeTeamButton(), and XonoticTeamSelectDialog_fill().

◆ XonoticTeamSelectDialog_fill()

void XonoticTeamSelectDialog_fill ( entity me)

Definition at line 28 of file dialog_teamselect.qc.

29{
30 entity e;
31 me.TR(me);
32 me.TD(me, 2, 4, e = makeTeamButton_T(_("join 'best' team (auto-select)"), '0 0 0', "cmd selectteam auto; cmd join",
33 _("Auto-select team (recommended)")));
34 e.preferredFocusPriority = 1;
35 me.TR(me);
36 me.TR(me);
37 me.TD(me, 2, 1, e = me.team1 = makeTeamButton(_("red"), '1 0.5 0.5', "cmd selectteam red; cmd join"));
38 me.TD(me, 2, 1, e = me.team2 = makeTeamButton(_("blue"), '0.5 0.5 1', "cmd selectteam blue; cmd join"));
39 me.TD(me, 2, 1, e = me.team3 = makeTeamButton(_("yellow"), '1 1 0.5', "cmd selectteam yellow; cmd join"));
40 me.TD(me, 2, 1, e = me.team4 = makeTeamButton(_("pink"), '1 0.5 1', "cmd selectteam pink; cmd join"));
41 me.TR(me);
42 me.TR(me);
43 me.TD(me, 1, 4, makeXonoticCommandButton(_("spectate"), '0 0 0', "cmd spectate", COMMANDBUTTON_CLOSE));
44}
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
entity makeTeamButton(string theName, vector theColor, string commandtheName)

References COMMANDBUTTON_CLOSE, entity(), makeTeamButton(), makeTeamButton_T(), and makeXonoticCommandButton().

◆ XonoticTeamSelectDialog_showNotify()

void XonoticTeamSelectDialog_showNotify ( entity me)

Definition at line 16 of file dialog_teamselect.qc.

17{
18 SUPER(XonoticTeamSelectDialog).showNotify(me);
19 float teams, nTeams;
20 teams = cvar("_teams_available");
21 nTeams = 0;
22 me.team1.disabled = !(teams & 1); nTeams += boolean(teams & 1);
23 me.team2.disabled = !(teams & 2); nTeams += boolean(teams & 2);
24 me.team3.disabled = !(teams & 4); nTeams += boolean(teams & 4);
25 me.team4.disabled = !(teams & 8); nTeams += boolean(teams & 8);
26}
#define boolean(value)
Definition bool.qh:9
entity teams
Definition main.qh:58
float cvar(string name)
#define SUPER(cname)
Definition oo.qh:231

References boolean, cvar(), entity(), SUPER, and teams.