24 cvar_set(
"g_domination_default_teams", v);
31 if(v ==
"dom_controlpoint" || v ==
"team_dom_point")
34 METHOD(
Domination,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
37 returns(menu, _(
"Point limit:"), 50, 500, 10,
"g_domination_point_limit",
"g_domination_teams_override", _(
"The amount of points needed before the match will end"));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void m_generate_mapinfo()
virtual void m_parse_mapinfo()
virtual void m_configuremenu()
virtual void gametype_init()
void HUD_Mod_Dom_Export(int fh)
void HUD_Mod_Dom(vector pos, vector mySize)
vector MapInfo_Map_supportedGametypes
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
const int GAMETYPE_FLAG_TEAMPLAY
#define METHOD(cname, name, prototype)