|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
Public Member Functions | |
| Domination () | |
| ATTRIB (Gametype, m_description, string) | |
| gametype description | |
| ATTRIB (Gametype, m_modicons, void(vector pos, vector mySize)) | |
| ATTRIB (Gametype, m_modicons_export, void(int fh)) | |
| ATTRIB (Gametype, m_modicons_reset, void()) | |
| ATTRIB (Gametype, m_mutators, string) | |
| ATTRIB (Gametype, mdl, string) | |
| gametype short name | |
| ATTRIB (Gametype, message, string) | |
| human readable name | |
| ATTRIB (Gametype, model2, string) | |
| gametype defaults | |
| ATTRIB (Gametype, netname, string) | |
| gametype name as in cvar (with g_ prefix) | |
| virtual void | describe () |
| virtual void | display () |
| virtual void | gametype_init () |
| virtual void | m_configuremenu () |
| virtual void | m_generate_mapinfo () |
| virtual void | m_isAlwaysSupported () |
| virtual void | m_isForcedSupported () |
| virtual void | m_isTwoBaseMode () |
| virtual void | m_parse_mapinfo () |
| void (int fh) m_modicons_export | |
| void (vector pos, vector mySize) m_modicons | |
Public Attributes | |
| bool | frags = true |
| does this gametype use a point limit? | |
| int | items = 0 |
| gametype ID | |
| bool | m_1v1 = false |
| 1v1 gameplay? | |
| vector | m_color = '1 1 1' |
| color | |
| bool | m_hidelimits = false |
| should this gametype display a score limit in the scoreboard? | |
| int | m_id = 0 |
| string | m_legacydefaults = "200 20 0" |
| int | m_priority = 0 |
| gametype priority in random selections | |
| bool | m_weaponarena = false |
| does this gametype enforce its own weapon arena? | |
| bool | team = false |
| does this gametype support teamplay? | |
Definition at line 9 of file domination.qh.
|
inline |
Definition at line 10 of file domination.qh.
References Domination(), GAMETYPE_FLAG_TEAMPLAY, GAMETYPE_FLAG_USEPOINTS, Gametype::gametype_init(), and INIT.
Referenced by Domination(), m_configuremenu(), m_generate_mapinfo(), m_parse_mapinfo(), void(), and void().
|
inherited |
gametype description
References ATTRIB(), and m_description.
References vector.
|
inlinevirtualinherited |
Definition at line 101 of file mapinfo.qh.
References describe(), SUPER, and TC.
Referenced by describe().
|
inlinevirtualinherited |
|
inlinevirtualinherited |
Definition at line 117 of file mapinfo.qh.
References cons(), GAMETYPE_FLAG_1V1, GAMETYPE_FLAG_HIDELIMITS, GAMETYPE_FLAG_PREFERRED, GAMETYPE_FLAG_PRIORITY, GAMETYPE_FLAG_TEAMPLAY, GAMETYPE_FLAG_USEPOINTS, GAMETYPE_FLAG_WEAPONARENA, and gametype_init().
Referenced by Assault::Assault(), CaptureTheFlag::CaptureTheFlag(), ClanArena::ClanArena(), Deathmatch::Deathmatch(), Domination::Domination(), Duel::Duel(), FreezeTag::FreezeTag(), Invasion::Invasion(), Keepaway::Keepaway(), KeyHunt::KeyHunt(), LastManStanding::LastManStanding(), mayhem::mayhem(), NexBall::NexBall(), Onslaught::Onslaught(), Race::Race(), RaceCTS::RaceCTS(), Survival::Survival(), TeamDeathmatch::TeamDeathmatch(), TeamKeepaway::TeamKeepaway(), tmayhem::tmayhem(), and gametype_init().
|
inlinevirtual |
Reimplemented from Gametype.
Definition at line 34 of file domination.qh.
References Domination(), entity(), m_configuremenu(), and TC.
Referenced by m_configuremenu().
|
inlinevirtual |
Reimplemented from Gametype.
Definition at line 29 of file domination.qh.
References Domination(), gametype_flags, m_generate_mapinfo(), and MapInfo_Map_supportedGametypes.
Referenced by m_generate_mapinfo().
|
inlinevirtualinherited |
Reimplemented in ClanArena, Deathmatch, Duel, FreezeTag, Keepaway, KeyHunt, LastManStanding, mayhem, Survival, TeamDeathmatch, TeamKeepaway, and tmayhem.
Definition at line 83 of file mapinfo.qh.
References m_isAlwaysSupported().
Referenced by m_isAlwaysSupported().
|
inlinevirtualinherited |
Reimplemented in Duel, mayhem, Survival, TeamDeathmatch, TeamKeepaway, and tmayhem.
Definition at line 87 of file mapinfo.qh.
References m_isForcedSupported().
Referenced by m_isForcedSupported().
|
inlinevirtualinherited |
Reimplemented in Assault, CaptureTheFlag, NexBall, and Race.
Definition at line 79 of file mapinfo.qh.
References m_isTwoBaseMode().
Referenced by m_isTwoBaseMode().
|
inlinevirtual |
Reimplemented from Gametype.
Definition at line 14 of file domination.qh.
References Domination(), cvar_defstring(), cvar_set(), and m_parse_mapinfo().
Referenced by m_parse_mapinfo().
| Domination::void | ( | int | fh | ) |
References Domination(), and HUD_Mod_Dom_Export().
References Domination(), HUD_Mod_Dom(), and vector.
does this gametype use a point limit?
Definition at line 48 of file mapinfo.qh.
Referenced by _MapInfo_Map_ApplyGametype().
|
inherited |
gametype ID
Definition at line 36 of file mapinfo.qh.
1v1 gameplay?
Definition at line 54 of file mapinfo.qh.
|
inherited |
color
Definition at line 44 of file mapinfo.qh.
should this gametype display a score limit in the scoreboard?
Definition at line 50 of file mapinfo.qh.
|
inherited |
Definition at line 34 of file mapinfo.qh.
| string Domination::m_legacydefaults = "200 20 0" |
Definition at line 43 of file domination.qh.
|
inherited |
gametype priority in random selections
Definition at line 60 of file mapinfo.qh.
does this gametype enforce its own weapon arena?
Definition at line 52 of file mapinfo.qh.
does this gametype support teamplay?
Definition at line 46 of file mapinfo.qh.
Referenced by _MapInfo_GetTeamPlayBool().