15#define PHYS_DOUBLEJUMP(s) STAT(DOUBLEJUMP, s)
24 tracebox(player.origin +
'0 0 0.01', player.mins, player.maxs, player.origin -
'0 0 0.01',
MOVE_NORMAL, player);
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
#define M_ARGV(idx, type)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool PlayerJump(entity this)
vector trace_plane_normal
#define PHYS_DOUBLEJUMP(s)
bool autocvar_sv_doublejump