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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | PHYS_DOUBLEJUMP(s) |
Functions | |
| MUTATOR_HOOKFUNCTION (doublejump, PlayerJump) | |
| REGISTER_MUTATOR (doublejump, autocvar_sv_doublejump) | |
| #define PHYS_DOUBLEJUMP | ( | s | ) |
Definition at line 15 of file doublejump.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| MUTATOR_HOOKFUNCTION | ( | doublejump | , |
| PlayerJump | ) |
Definition at line 18 of file doublejump.qc.
References entity(), M_ARGV, MOVE_NORMAL, PHYS_DOUBLEJUMP, PlayerJump(), trace_fraction, and trace_plane_normal.
| REGISTER_MUTATOR | ( | doublejump | , |
| autocvar_sv_doublejump | ) |
References autocvar_sv_doublejump.