Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
physics.qc File Reference
#include "physics.qh"
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Functions

void com_phys_interpolate (entity it, float a)

Variables

bool autocvar_xon_com_phys_interpolate = true

Function Documentation

◆ com_phys_interpolate()

void com_phys_interpolate ( entity it,
float a )

Definition at line 5 of file physics.qc.

6{
8 it.origin = it.com_phys_pos_prev * (1 - a) + it.com_phys_pos * a;
9 it.angles = it.com_phys_ang_prev * (1 - a) + it.com_phys_ang * a; // TODO: slerp, not lerp
10}
bool autocvar_xon_com_phys_interpolate
Definition physics.qc:3

References autocvar_xon_com_phys_interpolate, and entity().

Variable Documentation

◆ autocvar_xon_com_phys_interpolate

bool autocvar_xon_com_phys_interpolate = true

Definition at line 3 of file physics.qc.

Referenced by com_phys_interpolate().