Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
effectinfo_gentle.inc File Reference
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Functions

 DEF (damage_dissolve)
 DEF (damage_hit)
 SUB (damage_dissolve)
 SUB (damage_hit)

Function Documentation

◆ DEF() [1/2]

DEF ( damage_dissolve )

◆ DEF() [2/2]

DEF ( damage_hit )

◆ SUB() [1/2]

SUB ( damage_dissolve )

Definition at line 65 of file effectinfo_gentle.inc.

65 {
66 MY(airfriction) = 3;
67 MY(alpha_min) = 256;
68 MY(alpha_max) = 256;
69 MY(alpha_fade) = 128;
70 MY(bounce) = 1.500000;
71 MY(color_min) = "0x00FFFF";
72 MY(color_max) = "0xFF00FF";
73 MY(count) = 15;
74 MY(gravity) = -0.400000;
75 MY(liquidfriction) = 6;
76 MY(sizeincrease) = -16;
77 MY(size_min) = 32;
78 MY(size_max) = 32;
79 MY(tex_min) = 48;
80 MY(tex_max) = 55;
81 MY(type) = "alphastatic";
82 MY(velocityjitter) = '512.0 512.0 512.0';
83}
float count
Definition powerups.qc:22
float gravity
Definition items.qh:17
MY(alpha_min)
float alpha_min
Definition models.qh:20
float alpha_max
Definition models.qh:20

References alpha_max, alpha_min, count, gravity, and MY().

◆ SUB() [2/2]

SUB ( damage_hit )

Definition at line 4 of file effectinfo_gentle.inc.

4 {
5 MY(airfriction) = 5;
6 MY(alpha_min) = 128;
7 MY(alpha_max) = 128;
8 MY(alpha_fade) = 192;
9 MY(bounce) = 1.500000;
10 MY(color_min) = "0x00FFFF";
11 MY(color_max) = "0xFF00FF";
12 MY(count) = 0.500000;
13 MY(gravity) = -0.400000;
14 MY(liquidfriction) = 10;
15 MY(sizeincrease) = -24;
16 MY(size_min) = 16;
17 MY(size_max) = 16;
18 MY(tex_min) = 48;
19 MY(tex_max) = 55;
20 MY(type) = "alphastatic";
21 MY(velocityjitter) = '256.0 256.0 256.0';
22}

References alpha_max, alpha_min, count, gravity, and MY().